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Re: So, still no slave licences..

Posted: Mon Dec 19, 2016 12:12 pm
by renderingz
"The customer is always wrong" - Otoy

Re: So, still no slave licences..

Posted: Tue Dec 20, 2016 4:43 am
by preciousillusion
Goldorak wrote:...AMD ProRender can't and doesn't compete with Octane in any way.
Besides completely missing the point of what I wrote, maybe it doesn't need to? Since it will come at no extra cost, it only has to be “good enough".
Goldorak wrote:As with Cycles, you get what you pay for.
Really?
Then, seriously, why on earth isn't Octane way cheaper?
If I get what I pay for, what would for example the C4D-plugin price be when it's shipped with complete documentation?
How much will be added once the whole material system isn't an "experimental feature” and on par with the competition?
What price can we expect when there's no risk of being locked out by the licensing system? And so on.
Goldorak wrote: If you or any other customer out there wants to use more than 20 GPUs please just email me ([email protected]) and I will set up a call with you and our LA team to figure out an enterprise license solution for your company and also provide guidance on supported HW at that scale.
But it doesn't run on Windows Server right? “Supported HW”, does that mean Tesla?

Re: So, still no slave licences..

Posted: Tue Dec 20, 2016 6:21 pm
by Goldorak
Please take us up on the offer I made for our team to discuss enterprise support over a phone or skype call. That seems like the best way we can help you address the specific issues you have brought up for slave licences beyond 20 GPUs right now. Maybe we can also learn more from your use case going forward.