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Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Thu Oct 15, 2015 8:25 pm
by eyeonestudio
2015-10-16_5-20-56.jpg
Can't render "closed spline". is default? :)

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Thu Oct 15, 2015 8:32 pm
by aoktar
eyeonestudio wrote:
2015-10-16_5-20-56.jpg
Can't render "closed spline". is default? :)
Propably. I'll take a look. This is test version and i'm adding dirty features in my todo list. So excuse for problems.

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Thu Oct 15, 2015 8:37 pm
by aoktar
Elprezzy wrote:It is great stuff. Thanks Ahmet.
I love the scatter object, I only have broadcast r15 and have longed for a hair module..this is not it but creative use of this fills a gap. Pardon the pun. :D
Craig.
Ron wrote:This is great!
Thank you for fixing the layout bug: Now it's working for me and I can play with those awsome new features. Scatter is incredible!
I was thinking about buying Carbon Scatter but now I won't.
Thanks for your really outstanding work!
Ron

I would like to see what are you doing with scatter. It helps to improve more. As a note, scatter objects is not optimised for viewport or render time and works mostly on one core.
Thanks ;)

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Thu Oct 15, 2015 9:39 pm
by SephirothNP
Hi Ahmet- just wanted to say that I really liked the small touches you put in this release- specifically, when the LV window is resized and the image eases in to the new size. It gives it a really professional, almost Apple-like feel. Keep killing it man.

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Fri Oct 16, 2015 2:00 am
by Nuge
Ahmet,

Firstly you have and continue to do an amazing job, keep up the good work!!

I do mainly arch viz renders and import the models from Archicad, problem is that i cannot control how the meshes are generated on the import process and i end up with meshes with varing sized polygons as per the attached file, this has not been too much of an issue until i want to cover the mesh with a grass object. I have tried various methods (Cloner,Carbon Scatter, Multicloner) but they all seem to use the polygon (centre/face/surface) to calculate the position.

I have just tried your scatter object and have run into the same problem, is there some way to distribute the objects in a more uniform manner without using the polygon data.

Regards Nuge

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Fri Oct 16, 2015 11:22 am
by martincarlson
The scattering tool is just AMAZING!

Good job! My biggest fears is that Ahmet will leave OTOY for someone else. You are doing an amazing job.

EDIT: A little test image attached.
scattertest.jpg

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Fri Oct 16, 2015 12:39 pm
by aoktar
Nuge wrote:Ahmet,

Firstly you have and continue to do an amazing job, keep up the good work!!

I do mainly arch viz renders and import the models from Archicad, problem is that i cannot control how the meshes are generated on the import process and i end up with meshes with varing sized polygons as per the attached file, this has not been too much of an issue until i want to cover the mesh with a grass object. I have tried various methods (Cloner,Carbon Scatter, Multicloner) but they all seem to use the polygon (centre/face/surface) to calculate the position.

I have just tried your scatter object and have run into the same problem, is there some way to distribute the objects in a more uniform manner without using the polygon data.

Regards Nuge
Thanks for words! About your issue, Scatter is actually capable to do what you want. But i suppose it's not working well on Test2 due lot of playing with codes. Here is a result for you.

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Fri Oct 16, 2015 2:02 pm
by martincarlson
If there is any way to implement any performance-filters like Camera culling, Backface culling etc - that would be awesome. Like SurfaceSpread.

Octane Scatter has good possibilities to beat SS. I already think Scatter is better. :)

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Fri Oct 16, 2015 2:29 pm
by aoktar
martincarlson wrote:If there is any way to implement any performance-filters like Camera culling, Backface culling etc - that would be awesome. Like SurfaceSpread.

Octane Scatter has good possibilities to beat SS. I already think Scatter is better. :)
Yes, it's on my list. I loved the your render test also. Btw, i'm adding direct support for Surface Spread and Laubwerk plants. I don't want to beat some other products. It's faster because it has direct access to generated data.

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Posted: Fri Oct 16, 2015 3:12 pm
by mustardseedsg
aoktar wrote:Btw, i'm adding direct support for Surface Spread and Laubwerk plants. I don't want to beat some other products. It's faster because it has direct access to generated data.
YES!!! That's the best thing for Octane: to play well with all possible native features and plugins.