Re: Version 2.24.2-TEST2 (15.10.2015) - Test only
Posted: Thu Oct 15, 2015 8:25 pm

Community Forums for OTOY Customers
https://render.otoy.com/forum/
Propably. I'll take a look. This is test version and i'm adding dirty features in my todo list. So excuse for problems.eyeonestudio wrote:Can't render "closed spline". is default?
Elprezzy wrote:It is great stuff. Thanks Ahmet.
I love the scatter object, I only have broadcast r15 and have longed for a hair module..this is not it but creative use of this fills a gap. Pardon the pun.![]()
Craig.
Ron wrote:This is great!
Thank you for fixing the layout bug: Now it's working for me and I can play with those awsome new features. Scatter is incredible!
I was thinking about buying Carbon Scatter but now I won't.
Thanks for your really outstanding work!
Ron
Thanks for words! About your issue, Scatter is actually capable to do what you want. But i suppose it's not working well on Test2 due lot of playing with codes. Here is a result for you.Nuge wrote:Ahmet,
Firstly you have and continue to do an amazing job, keep up the good work!!
I do mainly arch viz renders and import the models from Archicad, problem is that i cannot control how the meshes are generated on the import process and i end up with meshes with varing sized polygons as per the attached file, this has not been too much of an issue until i want to cover the mesh with a grass object. I have tried various methods (Cloner,Carbon Scatter, Multicloner) but they all seem to use the polygon (centre/face/surface) to calculate the position.
I have just tried your scatter object and have run into the same problem, is there some way to distribute the objects in a more uniform manner without using the polygon data.
Regards Nuge
Yes, it's on my list. I loved the your render test also. Btw, i'm adding direct support for Surface Spread and Laubwerk plants. I don't want to beat some other products. It's faster because it has direct access to generated data.martincarlson wrote:If there is any way to implement any performance-filters like Camera culling, Backface culling etc - that would be awesome. Like SurfaceSpread.
Octane Scatter has good possibilities to beat SS. I already think Scatter is better.
YES!!! That's the best thing for Octane: to play well with all possible native features and plugins.aoktar wrote:Btw, i'm adding direct support for Surface Spread and Laubwerk plants. I don't want to beat some other products. It's faster because it has direct access to generated data.