Hi there!
Thank you for the updates Paul
Dude, i'm having the following error and as soon as it pops octane stops:
Started logging on 30.01.15 01:05:56
OctaneRender version 2.20 (2200002)
CUDA error 1 on device 1: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 1: failed to bind data texture 4 of context 0
CUDA error 1 on device 2: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 2: failed to bind data texture 4 of context 0
CUDA error 1 on device 3: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 3: failed to bind data texture 4 of context 0
CUDA error 1 on device 1: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 1: failed to bind data texture 4 of context 0
CUDA error 1 on device 2: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 2: failed to bind data texture 4 of context 0
CUDA error 1 on device 3: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 3: failed to bind data texture 4 of context 0
It's driving me nuts.
I'm building a rather complex scene and everything was going alright, then at some point i imported a new model and then things started to get crazy.
When i disable the new mesh it renders fine.
when i disable other meshes in the scene and leave the imported mesh it renders fine.
i tried to render the new mesh without materials or textures, it won't render.
Any clue?
the way i imported the model was through file>import> and then i imported a LXO scene containing only the damned mesh and it's materials. Maybe the problem lies there?
Maybe it's generating some redundancy having two meshes sharing something? don't know...
Cheers