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Re: OctaneRender for Rhino Beta 1.20.1 [STABLE]
Posted: Tue Sep 10, 2013 5:04 am
by newske
mantukaitis wrote:
Great script. Would you share any tips on using it - sometimes I get weirdly scaled objects (proxies) when assigning generated CSV? Many thanks.
Hi mantukaitis,
The scatter will reference the block objects that you put in - ie. if your block is scaled 10 in X but 1 in Y and Z you will get quite a distorted proxy, too.
Also in previous versions of the plugin the block needed to be at [0,0,0] - though this would not affect scale or rotation, only translation.
It also takes block references in the scene, not just the visible ones - so that you can just place your blocks once and then hide them until they need to be modified.
Does that help?
Newske
Re: OctaneRender for Rhino Beta 1.20.1 [STABLE]
Posted: Tue Sep 17, 2013 2:33 pm
by mantukaitis
Yeah it does.
Thanks, newske.
Re: OctaneRender for Rhino Beta 1.20.1 [STABLE]
Posted: Fri Sep 27, 2013 5:50 pm
by SamPage
Anyone else seeing lags with hide, show, showselected, and hideswap when Octane is loaded?
Re: OctaneRender for Rhino Beta 1.20.1 [STABLE]
Posted: Fri Sep 27, 2013 11:06 pm
by face_off
Anyone else seeing lags with hide, show, showselected, and hideswap when Octane is loaded?
Hi Sam
There have been a few fixes go through with these functions in the plugin. Are you running the latest version? If so, if you have a scene which creates lag, pls email it to me and I'll check out what the issue is. When you hide, show, etc, the plugin should defer any processing until it gets an "idle" event.
Paul