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Re: Phantom Scatter | Procedural instancing technology [BETA available]
Posted: Thu Sep 12, 2013 3:21 pm
by smicha
Combine those two, definitely.
PS. Any news about the reasons why comupute.exe may not run?
Re: Phantom Scatter | Procedural instancing technology [BETA available]
Posted: Thu Sep 12, 2013 4:12 pm
by whersmy
+1 definately!
Keep up the good work!

Re: Phantom Scatter | Procedural instancing technology [BETA available]
Posted: Thu Sep 12, 2013 4:40 pm
by deadakos
+1 for combining.

Re: Phantom Scatter | Procedural instancing technology [BETA available]
Posted: Thu Sep 12, 2013 4:42 pm
by p3taoctane
Combine away
Peter
Re: Phantom Scatter | Procedural instancing technology [BETA available]
Posted: Thu Sep 12, 2013 5:39 pm
by deadakos
I was thinking on two feature, but I think they are hard to implement - especially the first one.
It would be great if you could load the obj into the lib module, and the software would show the positions of the instances on it. It would be easier to fine tune the result this way.
The second idea would be an option to show the assigned noise maps on top of each other. This way we could position one scatter object to that place where there is nothing else.
What do you think?
Re: Phantom Scatter | Procedural instancing technology [BETA available]
Posted: Thu Sep 12, 2013 7:00 pm
by smicha
Another idea: automatic arrays. Set the no. of replication in x, y, z directions (and distance).
Re: Phantom Scatter | Procedural instancing technology [BETA available]
Posted: Thu Sep 12, 2013 9:31 pm
by Phantom107
1 - The "Cannot initialize software" problem is being looked at. A possible cause has been identified but there's no telling for sure. Hang on!
2 - A preview on the model itself is a possibility, but I'm not going to do this (design choice) as it can be very demanding to have your model program plus phantom scatter plus octane running. I don't want to waste any GPU system resources and by keeping the preview abstract I can keep the VRAM cost down and allow Octane to use all that.
3 - As for the "noise maps on top of each other", I propose the following design solution: I'll show all preview dots of all the active scatter objects on the selected material in the same preview window -- each scatter object will have it's own color so you can identify them. You can then compare them and finetune.
4 - I don't think a built-in array function will be that good. I think it's already solved with per-triangle mode. Modeling tools are great at arrays...just create an array of triangles and then let Phantom Scatter place the instances on them (so one per triangle).
The internal workings are going to change radically so I will need time. Stay tuned.

Re: Phantom Scatter | Procedural instancing technology [BETA
Posted: Wed Nov 13, 2013 10:19 pm
by Phantom107
Hey guys,
Quick development update. Progress is going well, the program is now far more intuitive to work with, with a function to import material names from an OBJ, the ability to duplicate materials/scatter objects and overall better look & more logical feel.
Not sure when the next beta will be, but it won't be long! I think it will also be the last beta before release.
After release I will continue to work on more functionality. I have some stuff in mind that is definately worth experimenting with. As long as you have a license, you will always get the latest version of the software, including new features and updates.

Re: Phantom Scatter | Procedural instancing technology [BETA
Posted: Thu Nov 14, 2013 2:07 am
by j7th
what c++ library do you use for GUI?
Re: Phantom Scatter | Procedural instancing technology [BETA
Posted: Thu Nov 14, 2013 9:07 am
by Phantom107
It's all based on DirectX 9.0c. Not using any specific GUI library, it's all custom programmed for maximum flexibility.