Page 10 of 12

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Sat Apr 13, 2013 10:30 pm
by juanjgon
giacob wrote:i have a problem with a scene with many istances... it render well in IPR but it got stucked with normal render output... why?
It is hard to say, it is strange that scene works in the IPR and fail in final render. Can you send to me a scene with this problem to test it here?

-Juanjo

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Mon Apr 15, 2013 11:30 am
by marchermitte
About the UVs, I think that Octane interprete the UVs as linear. I have a character, smooth (subpatch) UVs and the Octane render shows artifacts that the native lightwave render doesn't have. It seems logical that Octane wouldn't support non linear UV as It woks primarily with OBJ to start with.
.

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Mon Apr 15, 2013 11:39 am
by juanjgon
marchermitte wrote:About the UVs, I think that Octane interprete the UVs as linear. I have a character, smooth (subpatch) UVs and the Octane render shows artifacts that the native lightwave render doesn't have. It seems logical that Octane wouldn't support non linear UV as It woks primarily with OBJ to start with.
.
Yes, as far I know Octane only works with linear UVs.

-Juanjo

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 16, 2013 12:40 am
by marchermitte
I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 16, 2013 7:55 am
by juanjgon
marchermitte wrote:I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...
I am now working in the IPR material picker. It is not easy, because neither LW or Octane SDK supports this features and must be done "by hand" using custom ray tracing.

-Juanjo

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 16, 2013 8:02 am
by gordonrobb
marchermitte wrote:I was wondering if there will be a material picker inside the Previewer. Once you apply Octane material, you can't see what you're picking in VPR.
I was also wondering if there will be some sort of proprietary image format that would let me load the rendered image in Octane standalone for further post processing. (change film presets, Iso, exposure, etc.)
There is something like that in Maxwell, sort of a raw image format that contains all the infos... accessible in Maxwell at anytime.
I'm playing a lot with Octane for Lightwave and I'm impressed by the quality of the integration and stability...
It's a bit of a faff, but if you enable 'OpenGL Wireframe' in VPR, you can at least see your mesh in VPR. Then you can just shift+click where the surface is at least.

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 16, 2013 8:02 am
by marchermitte
I understand. Well, It would be super usefull if possible but there are workarounds. Personaly I select all my meshes in the list and activate "OGL overlay" in the VPR view so that I can see the shapes wireframe.

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Wed Apr 17, 2013 4:53 pm
by marchermitte
Mmmh, looks like I replied without reading your last message.
:-)

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Wed Apr 17, 2013 6:19 pm
by gordonrobb
:)

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 23, 2013 12:11 pm
by desarts
I know its fast but i ask anyway: When is the next update? :mrgreen: