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Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Wed Jan 23, 2013 8:30 pm
by Karba
merid888 wrote:same result, add image
Did you press update button after changing of proxy settings?

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 12:42 am
by merid888
yes karba, if do click in movable proxy and do click ok, few objecs disapper
if i let the objet without moveable proxy they appear normal into the scene
another thing i been watched when you select the movable proxy the memoria up for example:
without movable proxy = 0.200 mb
with movable proxy 0.253 mb
why happen this ? any reason for the function of octanerender plugin ?
thank you for response and hope you can help me
regards

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 1:02 am
by Karba
merid888 wrote:yes karba, if do click in movable proxy and do click ok, few objecs disapper
if i let the objet without moveable proxy they appear normal into the scene
another thing i been watched when you select the movable proxy the memoria up for example:
without movable proxy = 0.200 mb
with movable proxy 0.253 mb
why happen this ? any reason for the function of octanerender plugin ?
thank you for response and hope you can help me
regards
So, if you set movable proxy, then click this button, some objects disappear?

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 3:39 am
by merid888
exactly, when i do click in that option some objects disappear if i activate movable proxy, without movable proxy activate nothing happen if i refresh the scene
thank you for write me
hope you can help me with this particular case mine
regards

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 3:46 am
by Karba
merid888 wrote:exactly, when i do click in that option some objects disappear if i activate movable proxy, without movable proxy activate nothing happen if i refresh the scene
thank you for write me
hope you can help me with this particular case mine
regards
Can I have your scene?
[email protected]

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 12:27 pm
by merid888
sure i send you the file

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 3:39 pm
by Vanya
is it possible to do something with the "Octane viewport", until there was a new release?
can you make a visible rendering in the "working window"? or work with the camera in "Octane viewport"?
Thanks for the reply.

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 6:36 pm
by merid888
hi karba again i can't open the scene, viewport don't open, i don't know why, i think been done 2 images the last night and today i can't open it
why ?

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 8:04 pm
by Karba
merid888 wrote:hi karba again i can't open the scene, viewport don't open, i don't know why, i think been done 2 images the last night and today i can't open it
why ?
You scene contains a plane with zero width. Octane doesn't like it.

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 24, 2013 8:06 pm
by merid888
zero with ? i don't undestand, what means that ? is just a model done into 3ds max 2009 x64, like other models, i never been had a problem like this with octanerender for 3ds max
can you orient me to know exactly the problem ?
thank you