Page 10 of 11

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Thu Sep 27, 2012 8:23 am
by irrealix
gabrielefx wrote:
irrealix wrote:Hi Karba!

Is there any solution for double sided material?

i have a book animated with book rigger and i need set different materials for each page side.

Thanks
no support for double sided materials in Octane. You have to rig two attached meshes with different id.
i have found that multimaterial works. i use shell modifyer with different material id.
Thanks for advice!

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Thu Sep 27, 2012 8:25 am
by Sad...
Karba, Hello!:)

Would be cool to have region render option like in Vray VFB, so then i can tune material on specific object, and leave whole image rendered, no need to re render full image every time...what do you think about it?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Thu Sep 27, 2012 8:53 am
by suvakas
I cant find the phase function for scattering medium.
How can I change the scattering direction?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Thu Sep 27, 2012 10:23 am
by areafilm
Karba wrote:
areafilm wrote:It's easy! Very thanks brother... but this Octanerender for 3Dsmax is very very slow respect the standalone version! I use the standalone in C4D and has more speed and quality rendering! the C4D version is outstanding..not the same for this 3DSmax version.. I'm not happy of this.. the No there isn't a plugin for 3DSmax 2013 for export to standalone?
If you want to compare speed of different versions you have to use the same scene - the same geometry, the same materials, the same environment, the same lights. All other tests are useless. Don't confuse other users.
Karba.. I use the same geometry in the two scene (C4D scene has more objects and plane reflection, 16 depht and has more speed render in standalone!) I use the same HDR map Environment (tarasik.hdr) in the two scene without others emitter.. I use the same materials.. from Live DB..same glossy.. Paper is a diffusion material.. the same! With Pathtracing.. In standalone version in 3 minutes to 8 depht.. I have more clean..free noise of 6! 6 minutes version in the 3DSmax Octane with less objects scene inside..and without plane reflections..
Have you got a test from standalone and plugin inside before say that I'm confusing the people?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Thu Sep 27, 2012 10:36 am
by roeland
If you want to compare the speed, you need to make sure you use the same object, the same camera settings, the same kernel and kernel settings and the same materials. The camera position can have a large impact on how fast a scene will render. And the materials in the first render seem brighter than in the second render. The same scene with darker materials will normally render faster than with brighter materials.

--
Roeland

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Thu Sep 27, 2012 10:55 am
by areafilm
roeland wrote:If you want to compare the speed, you need to make sure you use the same object, the same camera settings, the same kernel and kernel settings and the same materials. The camera position can have a large impact on how fast a scene will render. And the materials in the first render seem brighter than in the second render. The same scene with darker materials will normally render faster than with brighter materials.

--
Roeland
Emh.. the camera position don't influence the noise.. The materials are different brighter because in Standalone I have 16 depht.. in 3DSmax OCtane I have 8 depth.. If I use 4 depht I have more dark scene.. But is normal.. because the memory usage in Standalone is less that inside an application.. I wil post an other test without materials.. with a HDR Environment map... without emitters.. So..we can see.. I have always rendered with a GTX 480 with standalone.. but I think that an integrated render engine required a more powerful video card.. ;) Thanks

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Sat Sep 29, 2012 6:23 pm
by sam75
is there a demo to try that plugin ?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Sat Sep 29, 2012 10:09 pm
by acc24ex
WTF Karba - you have to fix this bug >

MapScaler binding causes objects to hide - I posted this three versions ago - there should be a more organized way to enter bug problems

- I am just using a quick setup and the mapscaler was on, disabled it and then octane crashed 3dmax

edit > Mapscaler moves objects away from where originally placed - try it

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Sun Sep 30, 2012 5:59 am
by nildoe
I don't think there is reason for that kinda language acc24ex, come on...I mean i know its frustrating when we dont get what we asked...but hey let's stay civilized ;). :)

Nildo

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Sun Sep 30, 2012 8:32 am
by be_fast
I agree lets keep stay evenly. Octane team doing their best, lets respect each other.