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Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Mon May 24, 2010 3:35 pm
by ROUBAL
Thank you. "Tant pis !"

Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Mon May 24, 2010 9:26 pm
by James
a couple of other little things that you could check that will avoid crashing blender,
Use Lamp selected, but now lamp specified, or lamp specified not in the scene,
and the same as above for the camera.
Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Mon May 24, 2010 9:29 pm
by radiance
James wrote:a couple of other little things that you could check that will avoid crashing blender,
Use Lamp selected, but now lamp specified, or lamp specified not in the scene,
and the same as above for the camera.
you should also check to see if it's a sun lamp...
Radiance
Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Mon May 24, 2010 10:04 pm
by face
Hm, lights...
I can use all lights.
Point, infinity(direction/sun) and spot.
Spot and infinity have a direction.
And for the point, the direction to the worldcenter you can use.
I should it update...
face
Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Tue May 25, 2010 4:48 pm
by James
radiance: does it really matter if it is a sun lamp in blender? it will always be a sun in Octane, surely any lamp that you can see which direction it is pointing it decent?
Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Tue May 25, 2010 5:26 pm
by radiance
I think the sunlamp should be best as it's what it's meant to be and you can easily aim it due to it's long direction line in blender's UI.
BTW -> for ROUBAL, today we optimized the loading of animation rendering. octane no longer opens the ocs project and then relinks but it relinks straight away, so it loads and voxelises only once, making the time from frame export to first image much shorter (2x).
This will be in the final version for release tomorrow.
Radiance
Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Thu May 27, 2010 12:35 pm
by YoonKyung
smooth disabled silhouette, smooth enabled internal ..
Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Thu May 27, 2010 12:46 pm
by saikafu
sorry..when the script support the 2.2 release?

Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Thu May 27, 2010 12:47 pm
by radiance
saikafu wrote:sorry..when the script support the 2.2 release?

the current script supports 1.0 beta2.2
Radiance
Re: Beta 2.2 RC1: Blender Export Script testing thread
Posted: Thu May 27, 2010 12:59 pm
by YoonKyung
How can I set daylight and path trace mode and multi-gpu?