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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Fri Dec 02, 2022 3:25 pm
by SSmolak
Please more tight integration with Standard Surface Material so we can choose it from menus, make as default or convert to it.

There is no way to use Standard Surface in Composite Material as Sub

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Fri Dec 02, 2022 4:48 pm
by SSmolak
All Octane nodes related to instances doesn't work with Fracture in Explode Segments mode - random color, instance range, jittered color correction, Morgaph shaders...
Fracture_no_way_in_Octane.jpg
Tested in previous Octane versions too

Fracture and Cloner :
fracturte_cloner.jpg
Instance Range works with Fracture but only when Random Effector is applied in Effector Color Mode. Other Instance related nodes doesn't work even with Effector.

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Fri Dec 02, 2022 8:25 pm
by aoktar
sdimaging wrote:Hadn't received a response so I'll include a screen grab - Shape Field no input option for c4d
2022.1 stable c4d 2022.1 stable SA
It will not support it pretty soon.

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Fri Dec 02, 2022 8:27 pm
by aoktar
SSmolak wrote:Please more tight integration with Standard Surface Material so we can choose it from menus, make as default or convert to it.

There is no way to use Standard Surface in Composite Material as Sub
it will but why didn't you bring it during development stage of 2022.1?

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Fri Dec 02, 2022 10:27 pm
by SSmolak
aoktar wrote: it will but why didn't you bring it during development stage of 2022.1?
That's great ! Sorry but I was played with many features and started to using Std Surf too late.

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Sun Dec 04, 2022 6:30 pm
by AaronWestwood
Heya :)

Just asking as I’m planning out my weeks. Waiting on an update for the scatter/effector bug, and just was curious when to expect an update with its fix?

Many thanks, AW

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Sun Dec 04, 2022 7:45 pm
by aoktar
AaronWestwood wrote:Heya :)

Just asking as I’m planning out my weeks. Waiting on an update for the scatter/effector bug, and just was curious when to expect an update with its fix?

Many thanks, AW
When I finish some other fixes. Is it urgent for you?

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Mon Dec 05, 2022 1:15 am
by dynaraton
Problem with the Chaos Node in the Editor. (This feature is awesome, thank you!)
Blending exponent is set to 0.5 as default.
But when I move the slider, I can't go back below 1.0. Even typing in a value 0.5 or under 1 always defaults to 1.
I have noticed this in previous versions also.

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Mon Dec 05, 2022 1:24 am
by SSmolak
OSL Projection - there is no way to choose external folder and file like in standard OSL texture :
proj_ext.jpg
proj_ext.jpg (5.37 KiB) Viewed 2045 times

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Mon Dec 05, 2022 6:54 am
by AaronWestwood
aoktar wrote:
AaronWestwood wrote:Heya :)

Just asking as I’m planning out my weeks. Waiting on an update for the scatter/effector bug, and just was curious when to expect an update with its fix?

Many thanks, AW
When I finish some other fixes. Is it urgent for you?
Totally understand. It is urgent, purely as I would love to start using the wonderful features of 2022 for a job im on as it would elevate what I can do, but cant as its 100% scatter dependent.

How long would a fix take/the other fixes take? Is a new version days/weeks out?

Thanks for the reply.