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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Tue Sep 22, 2020 10:06 pm
by maged99
and the new viewer feature for zoom is quit handy :o

Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Fri Sep 25, 2020 8:54 pm
by thanulee
i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks

Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Sat Sep 26, 2020 1:50 am
by Kalua
thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Do you mean this .orbx object? Works very well, haven't tried any animated one though...

Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Posted: Sat Sep 26, 2020 6:25 am
by AaronWestwood
VladaStevanovic wrote: I didn't find it useful for anything, LV need to be minimal as possible!!So this feature is totally unnecessary
Couldn't disagree more. Not having this feature is the sole reason i'm not downloading the newest update. Its SO helpful in matching color/luminance values between scenes/shots.

Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Sat Sep 26, 2020 10:07 am
by thanulee
Kalua wrote:
thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Do you mean this .orbx object? Works very well, haven't tried any animated one though...
Thanks, any tut on how I use this?

Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Sat Sep 26, 2020 6:15 pm
by Kalua
thanulee wrote:
Kalua wrote:
thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
Do you mean this .orbx object? Works very well, haven't tried any animated one though...
Thanks, any tut on how I use this?
Nothing complicated: create your model with correct shaders, animate it with necessary. Then export it as .orbx package or animated package. Finally reimport the generated file using the .orbx proxy object... Need more details? Search youtube or the help documentation. That is all experience I have with it.

Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Sat Sep 26, 2020 6:26 pm
by divasoft
Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.

Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Mon Sep 28, 2020 8:49 am
by lukas8410
divasoft wrote:Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.
There are plans for multi-light in octane for C4d?

Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Mon Sep 28, 2020 2:33 pm
by Kalua
lukas8410 wrote:
divasoft wrote:Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.
There are plans for multi-light in octane for C4d?
WHat do you mean? Of course: it is in 2020.2 XB2+ feature list. Why wouldn't it be at plugin's side?

Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Posted: Wed Sep 30, 2020 2:49 pm
by thanulee
I have a thing that bugs me with VDBs.
Even if my light does not contribute to diffuse, its visible inside VDB, unless I have the vdb to its actual voxel size. Which is unnecessary many times to lower the step length to eg. 0.03, cause render takes forever. Is this a bug or normal behavior? I mean if lights do not contribute to fog, they shouldnt be visible right?

Thanks