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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Sun Apr 05, 2020 2:23 pm
by nuc7ear
Sub material 's Medium card has wrong name: "Absorption Radom walk Randomwalk" .
Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Sun Apr 05, 2020 3:31 pm
by aoktar
nuc7ear wrote:Sub material 's Medium card has wrong name: "Absorption Radom walk Randomwalk" .
could you post a picture?
Re: Cinema4D version 2020.1-RC2[R3](ReleaseCandidate) 30.03.2020
Posted: Sun Apr 05, 2020 3:33 pm
by aoktar
divasoft wrote:VVG wrote:Ahmet,
Is it possible to do so for Octane?

Yes Ahmet, it will be nice improvement
Thanks but I don't think to remove material creation commands. Also having this kind of menu that may require a different design on the plugin. Don't know is it possible or easy to do
Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Sun Apr 05, 2020 4:28 pm
by VVG
aoktar wrote:New build is available. Enjoy it!
Cinema4D version 2020.1-RC2[R4](ReleaseCandidate)
06.04.2020
from future
i don have FumeFX, its normal?
maxon console log
FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=30
Export materials time= 0.314 ms
Collect objects time= 0.067 ms
Mesh creation time = 2.543 ms.
Api update time: 0.234 ms.
VRAM used/free/max:1.235Gb/7.768Gb/11Gb Out-of-core used:0Kb RAM used:6.927Gb total:31.884Gb OpenGL free/total:0/0
thanks
Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Tue Apr 07, 2020 2:47 am
by nuc7ear
aoktar wrote:nuc7ear wrote:Sub material 's Medium card has wrong name: "Absorption Radom walk Randomwalk" .
could you post a picture?
Hi aoktar ,Here is the picture 。 (Sorry I just found how to post picture

)
Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Sat Apr 11, 2020 9:12 am
by hobirchina
Octane 2020.1 RC2 R4 online rendering crashes frequently
Host graphics card: RTX2080Ti x2 NVLink
Slave graphics card: RTX2070
Slave crash information:
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:00:54
OctaneRender Enterprise 2020.1 RC2 (8000004)
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:01:10
OctaneRender Enterprise 2020.1 RC2 (8000004)
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:01:31
Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Sat Apr 11, 2020 10:44 pm
by Kalua
Hello, Aoktar
I think the Metallic pin in the Universal shader is not working.
Tell me if I am wrong.
Cheers,
Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Sun Apr 12, 2020 12:32 am
by Lutzyy
Hi Aoktar,
Not sure if others are experiencing this issue but when connecting image textures to "add" node then clicking away from that texture then back in they're gone deleting the nodes. It seems as if Octane is treating them as unlinked as normally octane will delete unconnected nodes.
On the latest studio drivers and C4D R20.059
Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Sun Apr 12, 2020 8:13 am
by aoktar
Lutzyy wrote:Hi Aoktar,
Not sure if others are experiencing this issue but when connecting image textures to "add" node then clicking away from that texture then back in they're gone deleting the nodes. It seems as if Octane is treating them as unlinked as normally octane will delete unconnected nodes.
On the latest studio drivers and C4D R20.059
Are you using the latest (RC2[R4])? You may have something unsupported. You can't keep non-owned nodes by the parent node(material). Please share a sample scene and video.
Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Posted: Sun Apr 12, 2020 12:29 pm
by renderingz
How do I set the live viewer to use ACESsRGB view transform? I can't find this option anywhere - if you can't light/lookdev and get visual feedback in the live viewer with an ACESsRGB transform then there's not much use in being able to render in ACEScg.