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Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 4:19 pm
by aoktar
eyeonestudio wrote:YES. Effective when the number of objects is large

Thanks...
Yes as i expected. More important that's well with heavy scenes with lot of small objects. Plugin was stressed much in this cases mostly. I did an improvement on plugin side. Evaluation of meshes are Renderer side.
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 5:45 pm
by pxlntwrk
pfouu
crazy improvement !!!
work great with scène with végétation scattering !!!
Bravo
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 6:55 pm
by desire
sounds very good
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Fri Mar 03, 2017 8:21 am
by eyeonestudio
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Fri Mar 03, 2017 10:15 am
by DinoMuhic
eyeonestudio wrote:b1.png
yeah I noticed the same but you can use the little mouse icon button next to the input field and point to the camera then it works.
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Fri Mar 03, 2017 10:25 am
by fatfreemedia
For the scenes I'm working on it seems to be either as fast as or faster than the stable branch, would you like a log sending over?
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Fri Mar 03, 2017 12:47 pm
by lucioing
Ahmet... the greatest!
L.
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Fri Mar 03, 2017 2:27 pm
by aoktar
fatfreemedia wrote:For the scenes I'm working on it seems to be either as fast as or faster than the stable branch, would you like a log sending over?
Yes that's fine! Another trick that i'm testing is for using the Octane's texture caching mechanism. See my tests.
https://vimeo.com/206517639
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Fri Mar 03, 2017 3:46 pm
by fatfreemedia
Hmm, actually on further investigation c4d seems to lock up when there's a lot of data to send to the GPUs, for example when switching between takes. Here's the most recent log:
http://pastebin.com/GbPbjrng
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Fri Mar 03, 2017 3:55 pm
by aoktar
fatfreemedia wrote:Hmm, actually on further investigation c4d seems to lock up when there's a lot of data to send to the GPUs, for example when switching between takes. Here's the most recent log:
http://pastebin.com/GbPbjrng
I don't have a big scene with takes.