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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 16, 2017 3:08 pm
by Elvissuperstar007
Something really long, I remember writing. That I invent, there are no bugs.
It is possible to give out releases more often, having corrected at least one point of errors, instead of in 2-3 months)
I care about you), users lose interest
I do not know how to justify you, I have an official octane group, I'm doing everything on altruism, I buy octane for my own money, I do not earn anything in the group, I'm writing free lessons) Just listen to me.
https://vk.com/octanerender
I influenced your team, influenced Vladimir Shumsky, he is my good friend
Just ask you, keep people on their toes!
Sorry for bad english
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 16, 2017 6:34 pm
by glimpse
Elvissuperstar007 wrote:Something really long, I remember writing. That I invent, there are no bugs.
It is possible to give out releases more often, having corrected at least one point of errors, instead of in 2-3 months)
I care about you), users lose interest
I do not know how to justify you, I have an official octane group, I'm doing everything on altruism, I buy octane for my own money, I do not earn anything in the group, I'm writing free lessons) Just listen to me.
https://vk.com/octanerender
I influenced your team, influenced Vladimir Shumsky, he is my good friend
Just ask you, keep people on their toes!
Sorry for bad english
it would be nice, that when You share stuff on "Your" group, You would point "authors" of material You use. The way it is now is far from professional to say the least.
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 16, 2017 8:03 pm
by solomonfl
every time I go to the Maya plugin forum and see the number changes... my head drops.... OctaneRender® for Maya® 3.06 (test 3) - 10.8 [TEST]
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 16, 2017 8:14 pm
by oguzbir
I support lesser test builds but more stable updates.
We've seen bugs not fixed for loong time. But you do want to have the new features.
So i opt for stable builds.
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 16, 2017 8:16 pm
by kcpr-raffaEl
oguzbir wrote:I support lesser test builds but more stable updates.
We've seen bugs not fixed for loong time. But you do want to have the new features.
So i opt for stable builds.
I think these two options doesn't exclude each other.
Why not post [TEST] versions, and people who wants only [STABLE] just don't download and use it?
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 16, 2017 8:22 pm
by oguzbir
Because it has been tried and failed many times.
Workload wise and due to some problem I'm umaware of Haze once said that max plugin adptation is somehow takes more time to do it.
I remember not having viewport textures for months. And hasnt been corrected quite long time.
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Fri Mar 17, 2017 9:53 am
by Rik
Sorry, I'd happily accept a few non-critical bugs if it meant we could get adaptive sampling earlier. Octane's always had the odd glitch here and there so it would be well worth it to almost half your render time. Am I the only one who thinks this is important?
Vray has it, Fstorm has it, Octane standalone has it, even the other plugins have it. But we don't because we're waiting for a mythical bug free release which will never happen anyway since users will always find some bug.
There are loads of threads here devoted to tweaking hardware and benchmarking with thousands being spent to get a faster render which we wouldn't need if we were given the AS like everyone else has.
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Fri Mar 17, 2017 11:28 am
by Goldisart
faloff mat convert metall
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Fri Mar 17, 2017 12:02 pm
by solomonfl
Oh man... this is tormenting.... OctaneRender® for Maya® 3.06 (test 3) - 10.9 [TEST]
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Fri Mar 17, 2017 1:51 pm
by DartFrog
Hair and Fur seems to be broken. It worked in 4.20.