Page 9 of 15
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Tue Dec 13, 2016 8:41 am
by paride4331
Hi Goldisart,
All your posts on the forum about issues encountered, are verified and in case correspond to a malfunction, they are placed in a list tracker bugs so developers can fix them.
This compatibly with the amount of work both in the forum and development.
The developers decided not to release test versions; Test versions generate frustration on the part of users forgetting these versions are test releases and not stable.
Many issue you have reported in the past such as textures issue has already been resolved.
So do not think your requests and/or reported issues are not considered.
Reported issues are many and I have to make sure all is well before placing them in the bug tracker list, otherwise I will lose developers time.
In order to make more efficient would be very useful to the verification phase, have a standard way to report an issue. I'm thinking about this.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Tue Dec 13, 2016 9:22 am
by Goldisart
thank you paride4331 ..... waiting for the next release . we really want to help you make a little step in our direction, and will be less hard feelings in your direction ... because all of our dissatisfaction is this a temporary fatigue from the constant bugs that interfere with my work .... if they were new bugs on innovation ... but then with every new release appear old bugs
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Tue Dec 13, 2016 9:44 am
by oguzbir
Hi Paride,
I genuinely support not releasing immature test versions. But we can not see textures currently. That is a major hit. Has to be corrected asap. Please give us an estimate time for this.
The reason behind frustration or whining about the test version bugs were simply because we did'not have frequent updates/test versions up to these days.
Please note that max centric updates weren't frequent and were nothing more than standalone adaptations until you guys came along... Although I support it, but sadly in a way those updates are going to take another hit with not releasing early tests..
So we (I) try to adapt to newest as much as possible.
And some test version bugs take away those granted texture view on viewport function.
I heavily depend on "support for W control for Ornatrix Hair" function after v4.24... So I sadly cannot go back to a latest stable build marked as 4.21 [STABLE]
FYI
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Tue Dec 13, 2016 4:28 pm
by paride4331
@ Goldisart
Hi Goldisart,
I hope you are referring to this
Regards
Paride
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Tue Dec 13, 2016 4:37 pm
by paride4331
Goldisart wrote:the question what is measured by this value .... watts or lumens....
Hi Goldisart,
please refer here:
https://docs.otoy.com/manuals/products/ ... ane-light/
regards
Paride
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Tue Dec 13, 2016 7:58 pm
by Elvissuperstar007
you at least release 2.26 Pascal! we froze all the work
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Wed Dec 14, 2016 7:07 am
by Goldisart
Hey make a video
https://youtu.be/7G4fg1B5f2w
green library does not stain cube
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Wed Dec 14, 2016 12:17 pm
by Goldisart
it would be good to have this
....
how it works now
....
that it did when I asked a year ago but did not end up
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Wed Dec 14, 2016 7:31 pm
by edgarrocha
wats octane the noiser clean porcentage in windows render?
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Thu Dec 15, 2016 8:33 am
by Goldisart
edgarrocha wrote:wats octane the noiser clean porcentage in windows render?
write the standalone edition forum thread -here only the octane render plug - in standalone yet this function write the standalone edition forum thread