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Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Wed Nov 09, 2016 7:18 pm
by NVN
HI Aoktar!
I have a big, big wish!
i updated my Carbon Scatter to 2015.....and it wont work with this release?
Is there a chance to get it work correclty?
The problem is, if i spawn some trees and ca not see them?
Can u fix this??
I use C4D 15, i dont know if other version have the same problem?
Maybe someone can tell more?
Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Wed Nov 09, 2016 8:37 pm
by aoktar
NVN wrote:HI Aoktar!
I have a big, big wish!
i updated my Carbon Scatter to 2015.....and it wont work with this release?
Is there a chance to get it work correclty?
The problem is, if i spawn some trees and ca not see them?
Can u fix this??
Hi NVN,
LiveViewer uses viewport geometry and PV works with render geometry data. So you'll see exact same geometry in LV as what you see in viewport. This is last workflow of plugin since some versions.
I don't think there's something to fix sorry.
Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Wed Nov 09, 2016 10:18 pm
by aoktar
teeshiiddo wrote:I haven't tried the test build. I need VR Version, Win is there one?
Current version OR C4D 3.04.3
See topic:
viewtopic.php?f=86&t=57222#p294161
Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Thu Nov 10, 2016 4:19 pm
by teeshiiddo
I can't see a version for me?
Windows
R17
VR Subscription
Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Thu Nov 10, 2016 7:16 pm
by fireball
aoktar wrote:NVN wrote:HI Aoktar!
I have a big, big wish!
i updated my Carbon Scatter to 2015.....and it wont work with this release?
Is there a chance to get it work correclty?
The problem is, if i spawn some trees and ca not see them?
Can u fix this??
Hi NVN,
LiveViewer uses viewport geometry and PV works with render geometry data. So you'll see exact same geometry in LV as what you see in viewport. This is last workflow of plugin since some versions.
I don't think there's something to fix sorry.
I have got the same Problem, the LV does not show the Instances from Carbon Scatter. The Renderwindow of Cinema renders them with Octane as a Renderer. Using Geometry for 1000000Instaces of Grass will make Cinema 4d Viewport useless.
@MVN, wenn du unter Optionen bei CS2015 es umstellst auf Geometrie, funktioniert es im LV ! Ist aber nicht Sinn der Sache

Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Thu Nov 10, 2016 7:31 pm
by aoktar
fireball wrote:
I have got the same Problem, the LV does not show the Instances from Carbon Scatter. The Renderwindow of Cinema renders them with Octane as a Renderer. Using Geometry for 1000000Instaces of Grass will make Cinema 4d Viewport useless.
@MVN, wenn du unter Optionen bei CS2015 es umstellst auf Geometrie, funktioniert es im LV ! Ist aber nicht Sinn der Sache

This is new workflow and faster/reliable and more stable. On old versions it was appearing on just first send and later was disappearing after some changes on object. Becase i was using a copied document on first send and was possible to extract the geometries as render data. But was causing more problems after that and lost after some changes.
Does not my answer make any sense? What do you expect?
Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Thu Nov 10, 2016 7:54 pm
by fireball
Ok, so it is not possible to use LV with Carbon Scatter...Making Geometry Obj. out of this will get the Viewport of Cinema 4d burning! CS2015.5 is the best Scattering Tool which is possible to use in Cinema 4d! It is not possible to do anything about it?

Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Thu Nov 10, 2016 8:05 pm
by aoktar
fireball wrote:Ok, so it is not possible to use LV with Carbon Scatter...Making Geometry Obj. out of this will get the Viewport of Cinema 4d burning! CS2015.5 is the best Scattering Tool which is possible to use in Cinema 4d! It is not possible to do anything about it?

They use a temporary way to draw polygons on viewport and doesn't reveal any polygon data to read. Do you expect to make me a direct api connection to CS and force to extract polygon data for each instances? It's only way if there's an api. I don't prefer to spend my time for this. Because it requires to make exceptions for every similar generator plugins. They have to care about support of 3rd party plugins not me. You can ask them for a new mode to allow read geometries.
Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Thu Nov 10, 2016 9:00 pm
by NVN
aoktar wrote:fireball wrote:Ok, so it is not possible to use LV with Carbon Scatter...Making Geometry Obj. out of this will get the Viewport of Cinema 4d burning! CS2015.5 is the best Scattering Tool which is possible to use in Cinema 4d! It is not possible to do anything about it?

They use a temporary way to draw polygons on viewport and doesn't reveal any polygon data to read. Do you expect to make me a direct api connection to CS and force to extract polygon data for each instances? It's only way if there's an api. I don't prefer to spend my time for this. Because it requires to make exceptions for every similar generator plugins. They have to care about support of 3rd party plugins not me. You can ask them for a new mode to allow read geometries.
is there no chance?
i dont know how mutch work it will be...but on Octane 2.5 all works fine, so is there no simple way to fix it?
Sry for my simple question....but i knew long a time ago there was fix from u that takes 2-3 Days?
Carbon Scatter is a one of major programms.....not one which i used 2-3 time of a year
@fireball:
Danke, aber Geometrie wäre Selbstmord *gg*
Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Thu Nov 10, 2016 9:30 pm
by aoktar
NVN wrote:
is there no chance?
i dont know how mutch work it will be...but on Octane 2.5 all works fine, so is there no simple way to fix it?
Sry for my simple question....but i knew long a time ago there was fix from u that takes 2-3 Days?
Carbon Scatter is a one of major programms.....not one which i used 2-3 time of a year
Do you see same issue with other plugins as Laubwerk, etc... I think no because they use standard workflow of C4D. Sorry to see my explanations don't make any sense on you.
This is not a matter of fixing somethings. It was working wrong on old versions and also was disappearing in Live Viewer after first update on Scatter object.
You should ask to CS guys for a fix not to me. Our structure is fixed and stabilised since 2.25 days and no need to corrupt somethings.