Page 9 of 63

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Mon Aug 22, 2016 11:44 am
by Uhlhorn
Ah, thanks. :-)
(I did’t see it)

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Mon Aug 22, 2016 2:21 pm
by Dmi3ryd
When I start octane plugin error is:
______

Started logging on 22.08.16 15:36:55

OctaneRender 3.03.3 (3030003)

Unexpected response format:

Modo 902 SP3

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Tue Aug 23, 2016 12:41 am
by face_off
When I start octane plugin error is:
______

Started logging on 22.08.16 15:36:55

OctaneRender 3.03.3 (3030003)

Unexpected response format:
Can you pls PM abstrax regarding this issue and he will help you.

Paul

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Tue Aug 23, 2016 6:51 am
by face_off
Following is a Windows installer pre-release of the next version, which fixes a few of the issues raised recently.

3.3.3.113 (pre-release)
- Fixed crash when setting the Modo Blur Length to 0
- Fixed issue where of the Modo camera DOF effect is disabled the plugin would not disable dof rendering
- Resolved error where a Volume Medium NodeGraph node was not being connected to the Volume geometry
- Resolve crash caused by "Ghost" Instance items

https://render.otoy.com/customerdownloa ... _64bit.exe

Paul

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Tue Aug 23, 2016 7:10 am
by MrFurious
Looks great Paul thanks very much.

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Sat Aug 27, 2016 6:45 am
by MrFurious
I found a repeatable crash with the latest Octane plugin 3.3.3.113.901. When adding a Modo render output, Modo will crash. You can do this on a blank scene and it will crash. After I uninstall the Octane plugin it will work.

Cheers,
Dino.

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Sat Aug 27, 2016 6:49 am
by Dmi3ryd
MrFurious I am trying to reproduce your error. launched octane and added render output. No crashes.

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Sat Aug 27, 2016 7:04 am
by MrFurious
Thanks Dmi3ryd what version of Modo are you using? (I'm using Modo 902 SP3) and I assume you're using the latest test build of the octane plugin. If I simply launch Modo, even before activating Octane, and try to add an Ambient Occlusion render output Modo will crash. Very strange..... I'm was hoping this could be replicated by someone else, will have to do more testing.

EDIT:

Looks like my config file was somehow corrupted. I reverted to an older config file and it now works.

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Mon Aug 29, 2016 1:08 pm
by Dmi3ryd
I feel very uncomfortable when the Octane Nodegraph window closes automatically when you press the other area.
Paul is it possible to fix this ?

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Mon Aug 29, 2016 1:42 pm
by smicha
When 'live geometry update' is on and when I want to tick 'load cage' in Octane Mesh -> Modo crashes.