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Re: So, still no slave licences..
Posted: Tue Dec 13, 2016 2:10 am
by preciousillusion
JavierVerdugo wrote:That sounds interesting preciousillusion, I hope they can give you an answer soon

Just don't hold your breath!

Re: So, still no slave licences..
Posted: Tue Dec 13, 2016 3:54 pm
by preciousillusion
Hello Otoy, this should be fairly simple to answer, right? It was like 2 months ago I first asked.
Re: So, still no slave licences..
Posted: Wed Dec 14, 2016 12:07 pm
by Goldorak
preciousillusion wrote:Hello Otoy, this should be fairly simple to answer, right? It was like 2 months ago I first asked.
We are working on slave only licenses. The request makes sense. To make this work, it will require a new licensing system different from what we have now (where slaves are no different than full licneces). It therefore can't be an immediate release, but should be completed before 3.1. No, I don't have a timeframe on that, but you'll be the first to known, miss Lane.
Re: So, still no slave licences..
Posted: Wed Dec 14, 2016 1:38 pm
by preciousillusion
Goldorak wrote:preciousillusion wrote:Hello Otoy, this should be fairly simple to answer, right? It was like 2 months ago I first asked.
We are working on slave only licenses. The request makes sense. To make this work, it will require a new licensing system different from what we have now (where slaves are no different than full licneces). It therefore can't be an immediate release, but should be completed before 3.1. No, I don't have a timeframe on that, but you'll be the first to known, miss Lane.
I was referring to this:
"How do I transfer my credentials to someone else if I sell my copies of Octane? If I sell all of them I can just change the login email, but let's say I want to keep one?"
Re: So, still no slave licences..
Posted: Wed Dec 14, 2016 9:49 pm
by Goldorak
The answer is we don't support reselling your license. It's been in the EULA since the start and mentioned many times on this forum.
Re: So, still no slave licences..
Posted: Fri Dec 16, 2016 2:48 am
by preciousillusion
Goldorak wrote:The answer is we don't support reselling your license. It's been in the EULA since the start and mentioned many times on this forum.
Well I live in the EU and here it's perfectly legal to sell used software licenses no matter what any EULA says.
European Court of Justice,
UsedSoft vs Oracle
Re: So, still no slave licences..
Posted: Fri Dec 16, 2016 10:38 am
by bepeg4d
Hi preciousillusion,
it would be a pitty.
Before going ahead, please, consider the irrefutable fact that your GPUs are not working while rendering in Cinema 4D CPU.
With a bit different approach, you would be able to render with Cinema 4D and OctaneRender in the same time drastically cutting your rendering time, instead of insist to calculate one by one.
Just my two cents,
ciao beppe
Re: So, still no slave licences..
Posted: Fri Dec 16, 2016 8:45 pm
by NVN
@Goldorak
sry for my answear but preciousillusion is right.
You cant forbidden "reselling his license"....because its European Law.
There was a precedent in the year 2012?.....and 8-10 Years a Fryrender-Client won before court....
its only a information....
Re: So, still no slave licences..
Posted: Sun Dec 18, 2016 3:32 pm
by preciousillusion
NVN wrote:There was a precedent in the year 2012?
The Oracle case I linked to was 2012
bepeg4d wrote:...consider the irrefutable fact that your GPUs are not working while rendering in Cinema 4D CPU.
For now,
GPU rendering is coming native in C4D.
Maybe the GPUs are used for simulation, encoding or another GPU renderer? They're getting plentiful and more ones are on the way, so please consider the irrefutable fact that Octane isn’t the only software that uses the GPU.
bepeg4d wrote:
With a bit different approach, you would be able to render with Cinema 4D and OctaneRender in the same time drastically cutting your rendering time, instead of insist to calculate one by one.
Let’s say I have 15 shots with a total of 30000 frames and render time is 1 min/frame on a 4 GPU machine.
On 30 machines that’ll be almost 17 hours of rendering.
If I instead do it the way you suggest I can use 5 machines before hitting the arbitrary 20 GPU limit. Sure I cut per frame render time to 12 seconds, but total render time will be 100 hours instead of 17 hours. Oh, there’s also a 20 sec preparation time per frame, which brings my 30 machines up to about 22 hours and your approach comes in at something like 260 hours.
In short:
My way - Under a day
Your way - 1 week and almost 3 days
But then again, to render on 30 machines with Octane you’ll need to spend $18000.
That’s more than 20 times as expensive as some of the competition, any ideas how I’m supposed to justify that to my CFO?
Re: So, still no slave licences..
Posted: Sun Dec 18, 2016 11:02 pm
by Goldorak
Roy Taylor at AMD, who is working with us on getting Octane on their hardware (see other posts), and who closed this bundling deal with Maxon, will be the first to tell you that AMD ProRender can't and doesn't compete with Octane in any way. As with Cycles, you get what you pay for.
If you or any other customer out there wants to use more than 20 GPUs please just email me (
[email protected]) and I will set up a call with you and our LA team to figure out an enterprise license solution for your company and also provide guidance on supported HW at that scale.