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Re: "Real-Displacment-Textures"
Posted: Mon Nov 23, 2015 2:04 pm
by Subroutine49690
Lewis wrote:Subroutine49690 wrote:Lewis wrote:Is the store/shop now settled, all working (Invoices, VAT numbers...) ?
Hi Lewis,
Invoice and VAT should work correctly.
But there is still a little problem with the e-mail confirmation. Some e-mail-servers are not accepted at the moment.
The responsible persons are working on that and this should be fixed today.
But just try the registration - if it works for you, you should be able to purchase without any problems.
Thanks I'll check it later today to see doe sit accept my e-mail.
Boris - I don't use Gmail adress but yeah worth knowing, thanks.
FIXED !!
Try with your standard email
Re: "Real-Displacment-Textures"
Posted: Mon Nov 23, 2015 4:29 pm
by Lewis
Subroutine49690 wrote:
FIXED !!
Try with your standard email
Yes, standard mail works now, thanks for quick fix

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Re: "Real-Displacment-Textures"
Posted: Mon Nov 23, 2015 5:42 pm
by Jolbertoquini
Subroutine49690 wrote:JonathanWinbush wrote:Would you mine taking a screen shot of your material editor to see what you did here i'm still little confused on your process
Hi !!
here you can see another basic setup. No mixes - just directly linked the maps into their channels. If you use image-texture-shaders you can easily tweak.
If you like to go further, you can use the AO mixed with white, multiplied to the color to add some AO-shadows (but you don't need to - octane is doing a good job and we have the octane dirt-shader that can be used here). Basically it can look like this:
Another option is to mix the gloss with the hi-gloss. So you can tweak it easily:
...but don't forget - more maps means more resources needed.
I personally use mainly 4k maps - 8k only for closeups. No AO or higloss if I don't need it (but it's good to have it available in case of !! ).
A good idea is also to mix different resolutions like 8k color and bump - the rest in 4k ...this works best for me
I also recommend to setup a library - I made one for c4d-octane - you can ask me for that if you have licensed the product.
Since I don't have lightwave, 3dsmax.... available, I could not setup libs for it by now, but I try to organize that for future.
Hope that helps

Cheers,
Chris
Hi Chris,
Nice work really good texture could you export to standalone so we can see the connection..."Not everyone is a Cinema 4D user" I can understand but would like to see on the stand what is look like your setup I did some test on Maya plug.
Again well done for you work.
Best
JO
Re: "Real-Displacment-Textures"
Posted: Mon Nov 23, 2015 9:14 pm
by Subroutine49690
Hi Jo
I don't understand why you think that it is different there ? It's exactly the same setup.
You got a detailed description here, on the homepage and included in the pack.
Color = COLOR (DIFFUSE)
Bump = BUMP
Depth = DISPLACEMENT
Gloss = SPEC
Roughness = ROUGHNESS
AO = AO (you can mix that to the color)
HiGloss = HIGLOSS (you can mix that to the gloss)
Just drag and drop those images into the shader - thats it - There is no way to make it more simple !!
I'm working on libs, but hey man - I'm a single person working 18h a day, you have to wait for that.
By the way, have you ever tried arroway-textures or any PBR-material ?
Re: "Real-Displacment-Textures"
Posted: Mon Nov 23, 2015 9:19 pm
by Subroutine49690
Look here is the same setup in UE4 and in Substance:
https://www.artstation.com/artwork/wOmA5
Re: "Real-Displacment-Textures"
Posted: Mon Nov 23, 2015 9:44 pm
by Refracty
cool, looks very simple and straight forward
Re: "Real-Displacment-Textures"
Posted: Tue Nov 24, 2015 1:03 am
by Obizzz
Just done a few quick tests but I love them so far.
Re: "Real-Displacment-Textures"
Posted: Tue Nov 24, 2015 10:28 am
by Jolbertoquini
Subroutine49690 wrote:
Just drag and drop those images into the shader - thats it - There is no way to make it more simple !!
I'm working on libs, but hey man - I'm a single person working 18h a day, you have to wait for that.
Hi Chris,
Don't get upset man, I just ask you because the standalone is much more obvious for the other users here in the forum, I'm personally I can kind recognize but I'm not C4D user
Just by curiosity to see on standalone no reason to be angry

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Subroutine49690 wrote:By the way, have you ever tried arroway-textures or any PBR-material ?
I use before both of then I kind like then but some limitation on the mix as everyone know on Octane especially displacement. but we have racks for that

. to make work for sure.
Again like I sad before really good work on this man

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Best
Jo
Re: "Real-Displacment-Textures"
Posted: Tue Nov 24, 2015 1:00 pm
by Subroutine49690
@Joe
no problem man

You can test the demo-maps here:
http://real-displacement-textures.com/d ... mple_id/1/
Best regards,
Chris
p.s.: we are currently working on material-libraries for the most common engines
C4D-Octane is already available on request

Re: "Real-Displacment-Textures"
Posted: Tue Nov 24, 2015 3:59 pm
by smicha
Great work. Keep it under heavy development
I am looking for some king of stony pebble texture for ancient roads
http://www.biblewalks.com/PhotosTuvia/Zippori8.jpg
Would be nice to have such in your collection.