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Re: "Real-Displacment-Textures"

Posted: Mon Nov 23, 2015 2:04 pm
by Subroutine49690
Lewis wrote:
Subroutine49690 wrote:
Lewis wrote:Is the store/shop now settled, all working (Invoices, VAT numbers...) ?
Hi Lewis,
Invoice and VAT should work correctly.
But there is still a little problem with the e-mail confirmation. Some e-mail-servers are not accepted at the moment.
The responsible persons are working on that and this should be fixed today.

But just try the registration - if it works for you, you should be able to purchase without any problems.
Thanks I'll check it later today to see doe sit accept my e-mail.

Boris - I don't use Gmail adress but yeah worth knowing, thanks.

FIXED !!
Try with your standard email

Re: "Real-Displacment-Textures"

Posted: Mon Nov 23, 2015 4:29 pm
by Lewis
Subroutine49690 wrote: FIXED !!
Try with your standard email
Yes, standard mail works now, thanks for quick fix :).

Re: "Real-Displacment-Textures"

Posted: Mon Nov 23, 2015 5:42 pm
by Jolbertoquini
Subroutine49690 wrote:
JonathanWinbush wrote:Would you mine taking a screen shot of your material editor to see what you did here i'm still little confused on your process
Hi !!

here you can see another basic setup. No mixes - just directly linked the maps into their channels. If you use image-texture-shaders you can easily tweak.
Image


If you like to go further, you can use the AO mixed with white, multiplied to the color to add some AO-shadows (but you don't need to - octane is doing a good job and we have the octane dirt-shader that can be used here). Basically it can look like this:
Image


Another option is to mix the gloss with the hi-gloss. So you can tweak it easily:
Image


...but don't forget - more maps means more resources needed.
I personally use mainly 4k maps - 8k only for closeups. No AO or higloss if I don't need it (but it's good to have it available in case of !! ).
A good idea is also to mix different resolutions like 8k color and bump - the rest in 4k ...this works best for me ;)

I also recommend to setup a library - I made one for c4d-octane - you can ask me for that if you have licensed the product.
Since I don't have lightwave, 3dsmax.... available, I could not setup libs for it by now, but I try to organize that for future.

Hope that helps :)
Cheers,
Chris
Hi Chris,

Nice work really good texture could you export to standalone so we can see the connection..."Not everyone is a Cinema 4D user" I can understand but would like to see on the stand what is look like your setup I did some test on Maya plug.

Again well done for you work.

Best
JO

Re: "Real-Displacment-Textures"

Posted: Mon Nov 23, 2015 9:14 pm
by Subroutine49690
Hi Jo

I don't understand why you think that it is different there ? It's exactly the same setup.

Image

You got a detailed description here, on the homepage and included in the pack.
Color = COLOR (DIFFUSE)
Bump = BUMP
Depth = DISPLACEMENT
Gloss = SPEC
Roughness = ROUGHNESS
AO = AO (you can mix that to the color)
HiGloss = HIGLOSS (you can mix that to the gloss)

Just drag and drop those images into the shader - thats it - There is no way to make it more simple !!
I'm working on libs, but hey man - I'm a single person working 18h a day, you have to wait for that.

By the way, have you ever tried arroway-textures or any PBR-material ?

Re: "Real-Displacment-Textures"

Posted: Mon Nov 23, 2015 9:19 pm
by Subroutine49690
Look here is the same setup in UE4 and in Substance:
https://www.artstation.com/artwork/wOmA5

Re: "Real-Displacment-Textures"

Posted: Mon Nov 23, 2015 9:44 pm
by Refracty
cool, looks very simple and straight forward

Re: "Real-Displacment-Textures"

Posted: Tue Nov 24, 2015 1:03 am
by Obizzz
Just done a few quick tests but I love them so far.

Re: "Real-Displacment-Textures"

Posted: Tue Nov 24, 2015 10:28 am
by Jolbertoquini
Subroutine49690 wrote: Just drag and drop those images into the shader - thats it - There is no way to make it more simple !!
I'm working on libs, but hey man - I'm a single person working 18h a day, you have to wait for that.
Hi Chris,

Don't get upset man, I just ask you because the standalone is much more obvious for the other users here in the forum, I'm personally I can kind recognize but I'm not C4D user
Just by curiosity to see on standalone no reason to be angry :oops: .
Subroutine49690 wrote:By the way, have you ever tried arroway-textures or any PBR-material ?
I use before both of then I kind like then but some limitation on the mix as everyone know on Octane especially displacement. but we have racks for that :D . to make work for sure.

Again like I sad before really good work on this man :mrgreen: .

Best
Jo

Re: "Real-Displacment-Textures"

Posted: Tue Nov 24, 2015 1:00 pm
by Subroutine49690
@Joe

no problem man ;)
You can test the demo-maps here:
http://real-displacement-textures.com/d ... mple_id/1/

Best regards,
Chris

p.s.: we are currently working on material-libraries for the most common engines
C4D-Octane is already available on request ;)

Re: "Real-Displacment-Textures"

Posted: Tue Nov 24, 2015 3:59 pm
by smicha
Great work. Keep it under heavy development :)

I am looking for some king of stony pebble texture for ancient roads
http://www.biblewalks.com/PhotosTuvia/Zippori8.jpg

Would be nice to have such in your collection.