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Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Sat Oct 24, 2015 2:20 pm
by BorisGoreta
When IPR stop using kernel samples is enabled and IPR reaches this number after that it is not interactive any more. Changing any surface values does not restart IPR.

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Fri Nov 06, 2015 9:26 am
by stef
Hello,
Render : 10s, ok nice !
Image saving : 22s, for tga-24 720p ..

No problem with older version,
It's normal ???
Thx !
_

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Fri Nov 06, 2015 9:36 am
by juanjgon
stef wrote:Hello,
Render : 10s, ok nice !
Image saving : 22s, for tga-24 720p ..

No problem with older version,
It's normal ???
Thx !
_
22 seconds to save a 720p file? ... no, this is not normal at all. Are you sure that this is not the time needed to update the scene or something like that?, I mean, do you hav this problem with a very simple scene?

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Fri Nov 06, 2015 11:01 am
by stef
Yep, this not the reload,
10/15s with blank scene !

And long time to quite ..
Nvidia drivers ? I'm alone ?

Thx !
_

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Fri Nov 06, 2015 11:24 am
by juanjgon
I am not sure, sounds to me like a system or drivers problem. Are you working with an external drive, a NAS or something like that?

I have never had a report about an issue like this.

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Fri Nov 06, 2015 11:51 am
by stef
Okay, time to spring cleaning !!! :D

\\ Edit :
Tested on 2 stations, same problem,
But, work perfectly with 2.23.2.3 !
I will reinstall LW & Octane ..!

Thx !
_

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Sun Nov 08, 2015 1:40 pm
by FrankPooleFloating
Juanjo, I can't believe I am just now catching this, but Diffuse/Matte is not working in render layers. If I have just my main obj and diffuse/matte obj (shadow catcher) set as Layer 2 and everything else is Layer 1 (which masks Layer 2, obviously), the darn thing just does not show up... even making it the only obj in Layer 2. No emergency, since I have workarounds, but this should work, no?... Please advise.

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Sun Nov 08, 2015 8:06 pm
by juanjgon
stef wrote:Okay, time to spring cleaning !!! :D

\\ Edit :
Tested on 2 stations, same problem,
But, work perfectly with 2.23.2.3 !
I will reinstall LW & Octane ..!

Thx !
_
If you can't fix this issue, please let me know. I can make some tests here to try to reproduce the issue, but AFAIK nobody else has this issue.

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Sun Nov 08, 2015 8:06 pm
by juanjgon
FrankPooleFloating wrote:Juanjo, I can't believe I am just now catching this, but Diffuse/Matte is not working in render layers. If I have just my main obj and diffuse/matte obj (shadow catcher) set as Layer 2 and everything else is Layer 1 (which masks Layer 2, obviously), the darn thing just does not show up... even making it the only obj in Layer 2. No emergency, since I have workarounds, but this should work, no?... Please advise.
Thanks for reporting. I will try to reproduce this issue tomorrow to see what could be the problem.

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ - Daily builds

Posted: Mon Nov 09, 2015 11:54 am
by juanjgon
FrankPooleFloating wrote:Juanjo, I can't believe I am just now catching this, but Diffuse/Matte is not working in render layers. If I have just my main obj and diffuse/matte obj (shadow catcher) set as Layer 2 and everything else is Layer 1 (which masks Layer 2, obviously), the darn thing just does not show up... even making it the only obj in Layer 2. No emergency, since I have workarounds, but this should work, no?... Please advise.
I think that to work with this workflow you need enable the "Visibility only" feature in the Layers option.

-Juanjo