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Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 10:12 am
by BorderLine
Hi,
Possible to use Turbulence FD with Octane ?
Thanks in advance
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 12:07 pm
by vipvip
no,
as it uses Voxels system
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 12:22 pm
by BorderLine
OK, Thanks et bravo pour ton travail !
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 12:32 pm
by vipvip
merci

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 1:02 pm
by juanjgon
The first beta build of the LightWave 2015 plugin with FiberFX hair rendering support has been released!!!
Check the current daily build, available for Windows x32, x64 and OSX, and remember to share your hair renderings
-Juanjo
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 1:09 pm
by FrankPooleFloating
Juanjo, someone will whip you up a batch of er... hair.
Unfortunately, it won't be me. I can't part with $500 this close to xmas - and I need to wait for new budget in January. Damn. Can't wait.
Happy Thanksgiving! (do they even do TGD in Europe?)
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 1:38 pm
by atnreg
Absolutely amazing work once again, Juanjo

I am checking the demo scenes and so far everything seems to work perfectly
And you even already wrote the manual part for this too

The live fiberfx geometry update option of course slows a bit but only few seconds for example with animated_deformation scene so it's not a big deal. Maybe I still keep it turned off especially as I don't do much animation. Though the new bullet features in LW2015 are great, hinge, spring etc. so those combined with hair...
Well I can't imagine any REAL use for both in same scene but anyway, NOW I can finally start learning and using FiberFX. It was way too slow with even LW VPR so I never bothered to learn it properly. And now also ZBrush FiberMesh gets whole new dimensions.
Thank you VERY much again!
Antti
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 5:51 pm
by vipvip
thanks for this 2015 release: i'll try it with the tryout version for the moment.
Seems to be interesting things with images sequences, the ability to use native Quicktime clips as animated textures maps would be great
Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 8:47 pm
by gordonrobb
Just updated to 2015. Trying Octane fibres now

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds
Posted: Thu Nov 27, 2014 9:14 pm
by Laticis
Thanks for the update
