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Re: Octane Render 2.0 for Cinema 4D previews

Posted: Mon May 19, 2014 10:10 pm
by aoktar
i'm doing some tests on particle engine with motion blur on xparticles. This is a quick test with colored emission. This is not good quality, but can give some opinions about possibilities

[vimeo]http://www.vimeo.com/95801318[/vimeo]

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Mon May 19, 2014 10:14 pm
by brasco
Wow, that is going to be very cool to play with great work man!

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Mon May 19, 2014 10:42 pm
by ten
aoktar wrote:i'm doing some tests on particle engine with motion blur on xparticles. This is a quick test with colored emission. This is not good quality, but can give some opinions about possibilities
looking good :)

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Tue May 20, 2014 12:05 am
by JessicaVines
awesome. is that the native XP shader? good work!

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Tue May 20, 2014 10:28 am
by aoktar
JessicaVines wrote:awesome. is that the native XP shader? good work!
No, it's a standart octane material

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Tue May 20, 2014 1:11 pm
by Weezer
I guess my only questions is: does rending in Octane make it faster than rendering in C4D alone, which is pretty quick. What are the other benefits?

Looks great though, and assume it works well with depth of field?

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Tue May 20, 2014 3:35 pm
by Rudi
aoktar wrote:
JessicaVines wrote:awesome. is that the native XP shader? good work!
No, it's a standart octane material
Not standart, but standard. ;)

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Tue May 20, 2014 4:28 pm
by Sercasaurus
how about x-particles and turbulenceFD?

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Tue May 20, 2014 4:37 pm
by aoktar
Weezer wrote:I guess my only questions is: does rending in Octane make it faster than rendering in C4D alone, which is pretty quick. What are the other benefits?

Looks great though, and assume it works well with depth of field?
do you mean rendering in standalone? These all are motion blurred geometry. Of course support all features, also DOF.
Sercasaurus wrote:how about x-particles and turbulenceFD?
this is x-particles. TFD is on future, i hope.

Re: Octane Render 2.0 for Cinema 4D previews

Posted: Wed May 21, 2014 1:18 am
by JessicaVines
aoktar wrote:
Weezer wrote:I guess my only questions is: does rending in Octane make it faster than rendering in C4D alone, which is pretty quick. What are the other benefits?

Looks great though, and assume it works well with depth of field?
do you mean rendering in standalone? These all are motion blurred geometry. Of course support all features, also DOF.
Sercasaurus wrote:how about x-particles and turbulenceFD?
this is x-particles. TFD is on future, i hope.
This! +1

Volume rendering is certainly not urgent, we need stable and fast displacements, motion blur and robust render passes, but fire smoke/clouds/volumes must rate pretty highly i think.

Thanks again for your hard work, appreciate it.