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Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Wed Jan 29, 2014 5:27 pm
by jmarx
Here's a scene. If you move the display tags to different objects you'll see that different unrelated geometery won't render.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Thu Jan 30, 2014 1:40 pm
by Ron
Hi Aoctar,

I have got a second graphics card that provides 3 GB VR and run it together with my first one that comes with 2 GB.
Why does the status in the live viewer show only 2 GB? I have set Octane top use both of them.

Regards

Ron
Status-Live-Viewer.jpg

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Thu Jan 30, 2014 2:25 pm
by SVITAdmin
Ron wrote:Hi Aoctar,

I have got a second graphics card that provides 3 GB VR and run it together with my first one that comes with 2 GB.
Why does the status in the live viewer show only 2 GB? I have set Octane top use both of them.

Regards

Ron
Status-Live-Viewer.jpg
Octane only uses the amount of memory of your lowest memory card. My guess is, this is because it uses both cards and can't allocate 3Gb to a 2Gb card.

For instance, i have 4 Titans, but Octane only uses 6Gb, not 24Gb. If I had 3 Titans and 1 2Gb card, Octane would only use 2Gb.

This is the way i understand it anyway. I'm sure Aoctar can explain further or correct me if im wrong.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Thu Jan 30, 2014 7:44 pm
by LudovicRouy
You're right CPU send the same scene to all gpu but the bottleneck is the Vram if one GPU have less ram then it will be the limit of the process, if there is two GPU on your Graphic card, then the limit is half of the shared memory.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Fri Jan 31, 2014 1:59 am
by BIGSMACK321
Will there be a mac r14 version of 1.10(1.27)? Having good luck with it on my PC at home, would like to use some of the features on my mac at work.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Fri Jan 31, 2014 2:24 am
by aoktar
BIGSMACK321 wrote:Will there be a mac r14 version of 1.10(1.27)? Having good luck with it on my PC at home, would like to use some of the features on my mac at work.
i'll try to prepare a new version that's based on last sdk. Possible for Octane 1.29. But need more work

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Fri Jan 31, 2014 1:56 pm
by BIGSMACK321
aoktar wrote:
i'll try to prepare a new version that's based on last sdk. Possible for Octane 1.29. But need more work
Thanks for the quick reply and all the work you're putting into these plug is. They're shaping up great, really enjoy using them.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Fri Jan 31, 2014 2:32 pm
by aoktar
BIGSMACK321 wrote:
aoktar wrote:
i'll try to prepare a new version that's based on last sdk. Possible for Octane 1.29. But need more work
Thanks for the quick reply and all the work you're putting into these plug is. They're shaping up great, really enjoy using them.
thnx

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Mon Feb 03, 2014 6:27 pm
by shawnfrueh
Hey Aoktar, getting a weird loop issue when an image cant be found.
OctaneFreakOut_01.gif
This starts when I open the file and just keeps going.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Mon Feb 03, 2014 6:38 pm
by aoktar
shawnfrueh wrote:Hey Aoktar, getting a weird loop issue when an image cant be found.
OctaneFreakOut_01.gif
This starts when I open the file and just keeps going.
thnx, it's not big problem. It's generating by material preview routine. Just start a octane render to resolve this.