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Re: Skin Rendering

Posted: Thu Sep 26, 2013 1:47 am
by Tugpsx
Ok I think I figured a way to make this work. By adjusting the Defuse and Back Scatter Power I was able to get better results.
BTW the hair shader worked very nicely. Will test with different hair.
Adjust Defuse and Back Scatter
Adjust Defuse and Back Scatter

Re: Skin Rendering

Posted: Sat Sep 28, 2013 9:00 am
by Witpapier
Here is samples of my latest sss material using A bit of Tony's Node Structure with a bit of mine... Thanx Tony. :) :)

Re: Skin Rendering

Posted: Sat Oct 19, 2013 2:47 pm
by ch0pper
hey tonysculptor

thanks for your work on sss i been playing with hair .

Image

Re: Skin Rendering

Posted: Sun Mar 02, 2014 8:31 pm
by Sorel
Hello. I am new to octane and am trying to figure out how to use this material correctly. I use the octane for daz studio plug-in. I know how to apply the material but I am lost as to where I put the diffuse and other maps. I tried to follow the screenshots but i still seem to be lost

Re: Skin Rendering

Posted: Wed Mar 05, 2014 7:38 pm
by richertmx
Sorel wrote:Hello. I am new to octane and am trying to figure out how to use this material correctly. I use the octane for daz studio plug-in. I know how to apply the material but I am lost as to where I put the diffuse and other maps. I tried to follow the screenshots but i still seem to be lost
This is exactly where I´m at right now, if someone could help me out I´d appreciate it...

Re: Skin Rendering

Posted: Wed May 27, 2015 8:00 pm
by solomon
Hi Guys, has anyone managed to get this working on the plugin versions of Maya and Max?

kindly share a sample with a texture map

Re: Skin Rendering

Posted: Wed Aug 03, 2016 4:01 am
by wlebrun
Has anyone tried and successfully got Tonysculptureskin to work with "Xtreme Merchant Resources Set 01"? Also if anyone has some tips on how to rewire the skin nodes to work with these new layers like the subdermal etc that would be really helpful if someone can help further the application of the set.