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Re: NICK'S Test Thread
Posted: Wed Mar 01, 2017 2:50 pm
by MildMustard
Nice man, I have been meaning to do a Unity/Unreal interior project for some time.
There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door

(The Height is way off, it probably bugs me the most)

Otherwise, very awesome first attempt!! Well done.
Re: NICK'S Test Thread
Posted: Thu Mar 02, 2017 11:01 am
by NVN
MildMustard wrote:Nice man, I have been meaning to do a Unity/Unreal interior project for some time.
There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door

(The Height is way off, it probably bugs me the most)

Otherwise, very awesome first attempt!! Well done.
thx for ur feedback man

yes...the door makes me crazy too!
The texture resoltion is quite low because its more optimized for VR.......which looks more realistic due to stereo effect.
But ur right some UV-Textures have some issues also.
Re: NICK'S Test Thread
Posted: Thu Mar 02, 2017 11:12 am
by glimpse
hi, I have pretty simple question if You would not mind.
once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?
Thanks
Re: NICK'S Test Thread
Posted: Fri Mar 03, 2017 8:09 pm
by NVN
glimpse wrote:hi, I have pretty simple question if You would not mind.
once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?
Thanks
my example shows baked reflection....so the glossiness is baked into the map.
But i think, its better to bake only the diffuse-map and add some glossiness by unity...so we have interactive reflection
i hope it helps.
Re: NICK'S Test Thread
Posted: Fri Mar 10, 2017 8:25 pm
by NVN
so...here is my next try:
Re: NICK'S Test Thread
Posted: Fri Mar 10, 2017 10:04 pm
by NVN
some steps further
Re: NICK'S Test Thread
Posted: Fri Mar 10, 2017 11:04 pm
by NVN
3 Beer later....i hate Sub-D-Modelling...brain fucking

Add some Details
Re: NICK'S Test Thread
Posted: Sat Mar 11, 2017 12:24 am
by NVN
enough for today
Re: NICK'S Test Thread
Posted: Sun Mar 12, 2017 10:49 pm
by NVN
Some updates:
add backshell
add some details
improve mesh
add new close button
add window
Re: NICK'S Test Thread
Posted: Sun Mar 12, 2017 11:00 pm
by NVN
wire: