direct link :
http://www.flickr.com/photos/89259885@N05/8939717964/
Need some help here :
Wanna make an animated camera walktrough , However
each frame seems to take too long.for lighting I mixed :
HDR , ies lamps, and one spherical octane light.
Modeled only half of this set, and used few downloaded assets.
I am using a nvidia Quadro 4000 but I am exchanging it to a GTX 560 2 gig.
What I need is : to compose several shots with that virtual set,
and real furniture like a real door and a chair etc...
for the render above I've used a Texture environment with an HDR but first, I made a silly mistake

, and I used a 4k HDR and this impacted render times.
then, I made a smaller HDR for lighting as I am not using background.
Now I have this one using direct light/difuse and took only half hour, still a lot,still grainy, but half time than before :
http://www.flickr.com/photos/89259885@N05/8940115705/
Please advise me How can I light /render in less time with a diferent setup.
I used
PMC and is still grainy, while the other kernels,like Path Tracing or direct light and difuse, instead of Ambient oclusion take even longer to get rid of the noise.In the beginning with ambient oclusion I was able to have less grainy and faster renders,but the fur, for instance, looks awful !see link:
http://www.flickr.com/photos/89259885@N05/8940194345/
Hope I don't have to wait for the cloud in order to render this !