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Re: xtrm3d little corner

Posted: Tue Dec 17, 2013 5:41 pm
by MOSFET
All Chris needs right now are three more people to choose A, B and E. Then he should have his answer 8-)

Re: xtrm3d little corner

Posted: Tue Dec 17, 2013 8:19 pm
by Olitech
I'm in the peanut gallery, but I vote C because it's got that real cool Michael Mann (miami vice) grading.

Awesome as usual.

best,
O

Re: xtrm3d little corner

Posted: Fri Dec 20, 2013 7:29 am
by Seekerfinder
F

Re: xtrm3d little corner

Posted: Sat Dec 21, 2013 3:30 am
by xtrm3d
thank you very much gentlemen ..
final renders are here :

http://render.otoy.com/forum/viewtopic.php?f=5&t=37473

Re: xtrm3d little corner

Posted: Mon Mar 10, 2014 9:51 pm
by xtrm3d
got a new model to play with ...

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Re: xtrm3d little corner

Posted: Tue Jun 10, 2014 8:49 am
by xtrm3d
super frustrated with octane 2.0 right now :-(

Image

would be immensely thankful if someone could send me in the right direction
how can i export animation from maya to octane standalone ?
as we all know object do not have anim data
and alembic , while having animations and vertex deformation do not support material ( only come with one material )
do not want to use teh script with obj sequence .. since iw ould not get motion blur on the vert deformation
i am super frustrated right now and look forward to any help

thank you

Re: xtrm3d little corner

Posted: Tue Jun 10, 2014 4:16 pm
by bepeg4d
hi,
i work with c4d but my workflow is to split the scene in three, static meshes exported as usual via obj, animated meshs exported via alembic and corrected via lua script, multiple animated and static cameras exported in alembic.
here is the link to the lua script, basically it will give you the correct pins of materials overwriting all of them with the same name:
http://render.otoy.com/forum/viewtopic.php?f=73&t=37817
can't wait to see your art with octane 2.0 ;)
ciao beppe

Re: xtrm3d little corner

Posted: Wed Jun 11, 2014 1:49 am
by Rikk The Gaijin
xtrm3d wrote:super frustrated with octane 2.0 right now :-(
would be immensely thankful if someone could send me in the right direction
how can i export animation from maya to octane standalone ?
as we all know object do not have anim data
and alembic , while having animations and vertex deformation do not support material ( only come with one material )
do not want to use teh script with obj sequence .. since iw ould not get motion blur on the vert deformation
i am super frustrated right now and look forward to any help

thank you
I replied to you in the other thread ;)
http://render.otoy.com/forum/viewtopic.php?f=12&t=40414

Re: xtrm3d little corner

Posted: Wed Jun 11, 2014 5:57 pm
by xtrm3d
hi rick ,
thank you for the input ,
the sad thing , is that alembic do not support multi material when imported into octane :-(

hi beppe
tried your script with no success , either i am too dumb .. or maya is playing trick on me :-(

Re: xtrm3d little corner

Posted: Tue Sep 02, 2014 4:58 pm
by xtrm3d
after a long pause, decided to kick up octane to do some test render

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