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Re: Octane Fog
Posted: Thu Jan 17, 2013 6:47 am
by steveps3
Why are people so obsessed about render times? Surely they are dependant on what cards you have anyway.
Re: Octane Fog
Posted: Thu Jan 17, 2013 7:07 am
by profbetis
^ So true!
In light of that, it would be interesting to have a constant scene complexity score/rating. So like if a scene was scored an 11.4, you would know how fast it would run on your setup or something

Re: Octane Fog
Posted: Thu Jan 17, 2013 7:56 am
by nildoe
steveps3 wrote:Why are people so obsessed about render times? Surely they are dependant on what cards you have anyway.
Exactly... and thats why i like to know rendertimes..to have an estimate on how long that would render on my machine.. and in my case specifically i know that karba used to have 2x gtx590 which is what i have on one of my machines!
Nildo
Re: Octane Fog
Posted: Thu Jan 17, 2013 2:22 pm
by bicket
Hi Karba
Nice to see you playing with fog and teasing us but when can we play it ?
Re: Octane Fog
Posted: Thu Jan 17, 2013 7:13 pm
by abstrax
bicket wrote:Hi Karba
Nice to see you playing with fog and teasing us but when can we play it ?
When it's finished. If you want we can stop letting you know what we are working on
Cheers,
Marcus
Re: Octane Fog
Posted: Thu Jan 17, 2013 8:28 pm
by bicket
Ok sorry to be so impatient to test this new feature that was waited for years.
I wait and keep quite.
Re: Octane Fog
Posted: Sun Jan 20, 2013 9:34 am
by bedslouki
Re: Octane Fog
Posted: Mon Jan 21, 2013 4:14 am
by Karba
Re: Octane Fog
Posted: Mon Jan 21, 2013 4:34 am
by badmilk69
Nice!!! thats motion blur?

Re: Octane Fog
Posted: Mon Jan 21, 2013 6:24 am
by pixelrush
Very nice Mr Karba.
The tree looks like it intersects the road at the end but what the heck we were all supposed to be looking at the fog
