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Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Tue Sep 25, 2012 4:27 pm
by snake12
Im sorry, but I want to activate the reflections the render no have reflections • (New frenel model for Glossy Material (now frenel effect is controlled by IOR only).
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Tue Sep 25, 2012 8:29 pm
by Karba
snake12 wrote:Im sorry, but I want to activate the reflections the render no have reflections • (New frenel model for Glossy Material (now frenel effect is controlled by IOR only).
Set reflection to white (1.0)
Set index to 1.2-3.0 (to get fresnel effect), or to 0.0 if you want to get 100% reflections.
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Wed Sep 26, 2012 5:58 am
by cgp
Karba wrote:cgp wrote:You asked me what kind of video card I am using so I told you that I am using quadro 5000.
I got nothing but checker when I hit the octane render viewport.
I have octane render for 3ds max 3.01 test version installed in max 2012.
Please let me know what I can do to fix this problem.
Did it works with previous 3dsmax plugin version?
What is shown in Cuda Devices tab? What is compute model?
Hi Karba,
below is what I see in Cuda Devices tab.
What do you mean by a compute model?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Wed Sep 26, 2012 6:00 am
by snake12
Karba Hello, Thanks for the updates each week.
I have a many questions.
1.The reflections dissapear in the new version. View image 1
2. In the first imagen the only light is the hdr but on the second look like lights. View image 1
3. I model in architecture and export to max. In the versions 3.00d y v 3.1 the geometry looks bad when I activate the Viewport. View image 2
4. In the Octanelight when is not activate movable proxy the render is more slow, should not be contrary?
In genereal the render is more faster thanks
Image Attached
Thanks
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Wed Sep 26, 2012 9:40 am
by Karba
snake12 wrote:Karba Hello, Thanks for the updates each week.
I have a many questions.
1.The reflections dissapear in the new version. View image 1
2. In the first imagen the only light is the hdr but on the second look like lights. View image 1
3. I model in architecture and export to max. In the versions 3.00d y v 3.1 the geometry looks bad when I activate the Viewport. View image 2
4. In the Octanelight when is not activate movable proxy the render is more slow, should not be contrary?
In genereal the render is more faster thanks
Image Attached
Thanks
1. Just increase reflection.
2-4 Will be fixed in next version.
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Wed Sep 26, 2012 1:02 pm
by rob72inmo
Thanks for everything youve done for this plugin Karba appreciate all youve done so far
Rob
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Wed Sep 26, 2012 11:01 pm
by cgp
Hi Karba,
Could you please answer my question?
I really want to use octane but could not use for the past 5 days as I get checker but nothing in the octane viewport.
This happened after upgrading the plug in to the latest test version 3.01.
I am using 3ds max 2012 with quadro 5000.
Also the previous version of plug in was working fine on my system.
I attached the screenshot showing my Cuda Devices tab.
Please let me know if you can help me. Thanks.
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Wed Sep 26, 2012 11:07 pm
by Karba
cgp wrote:Hi Karba,
Could you please answer my question?
I really want to use octane but could not use for the past 5 days as I get checker but nothing in the octane viewport.
This happened after upgrading the plug in to the latest test version 3.01.
I am using 3ds max 2012 with quadro 5000.
Also the previous version of plug in was working fine on my system.
I attached the screenshot showing my Cuda Devices tab.
Please let me know if you can help me. Thanks.
Just wait for a new version.
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Thu Sep 27, 2012 2:23 am
by cgp
Karba wrote:cgp wrote:Hi Karba,
Could you please answer my question?
I really want to use octane but could not use for the past 5 days as I get checker but nothing in the octane viewport.
This happened after upgrading the plug in to the latest test version 3.01.
I am using 3ds max 2012 with quadro 5000.
Also the previous version of plug in was working fine on my system.
I attached the screenshot showing my Cuda Devices tab.
Please let me know if you can help me. Thanks.
Just wait for a new version.
Alright. when will this be?
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Thu Sep 27, 2012 3:50 am
by Karba
cgp wrote:
Alright. when will this be?
Probably next week.