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Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Tue Sep 25, 2012 4:27 pm
by snake12
Im sorry, but I want to activate the reflections the render no have reflections • (New frenel model for Glossy Material (now frenel effect is controlled by IOR only).

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Tue Sep 25, 2012 8:29 pm
by Karba
snake12 wrote:Im sorry, but I want to activate the reflections the render no have reflections • (New frenel model for Glossy Material (now frenel effect is controlled by IOR only).
Set reflection to white (1.0)
Set index to 1.2-3.0 (to get fresnel effect), or to 0.0 if you want to get 100% reflections.

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Wed Sep 26, 2012 5:58 am
by cgp
Karba wrote:
cgp wrote:You asked me what kind of video card I am using so I told you that I am using quadro 5000.
I got nothing but checker when I hit the octane render viewport.
I have octane render for 3ds max 3.01 test version installed in max 2012.
Please let me know what I can do to fix this problem.
Did it works with previous 3dsmax plugin version?
What is shown in Cuda Devices tab? What is compute model?
Hi Karba,
below is what I see in Cuda Devices tab.
What do you mean by a compute model?

Image

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Wed Sep 26, 2012 6:00 am
by snake12
Karba Hello, Thanks for the updates each week.
I have a many questions.

1.The reflections dissapear in the new version. View image 1
2. In the first imagen the only light is the hdr but on the second look like lights. View image 1
3. I model in architecture and export to max. In the versions 3.00d y v 3.1 the geometry looks bad when I activate the Viewport. View image 2
4. In the Octanelight when is not activate movable proxy the render is more slow, should not be contrary?

In genereal the render is more faster thanks
:D
Image Attached

Thanks

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Wed Sep 26, 2012 9:40 am
by Karba
snake12 wrote:Karba Hello, Thanks for the updates each week.
I have a many questions.

1.The reflections dissapear in the new version. View image 1
2. In the first imagen the only light is the hdr but on the second look like lights. View image 1
3. I model in architecture and export to max. In the versions 3.00d y v 3.1 the geometry looks bad when I activate the Viewport. View image 2
4. In the Octanelight when is not activate movable proxy the render is more slow, should not be contrary?

In genereal the render is more faster thanks
:D
Image Attached

Thanks
1. Just increase reflection.
2-4 Will be fixed in next version.

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Wed Sep 26, 2012 1:02 pm
by rob72inmo
Thanks for everything youve done for this plugin Karba appreciate all youve done so far :D

Rob

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Wed Sep 26, 2012 11:01 pm
by cgp
Hi Karba,
Could you please answer my question?
I really want to use octane but could not use for the past 5 days as I get checker but nothing in the octane viewport.
This happened after upgrading the plug in to the latest test version 3.01.
I am using 3ds max 2012 with quadro 5000.
Also the previous version of plug in was working fine on my system.
I attached the screenshot showing my Cuda Devices tab.
Please let me know if you can help me. Thanks.

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Wed Sep 26, 2012 11:07 pm
by Karba
cgp wrote:Hi Karba,
Could you please answer my question?
I really want to use octane but could not use for the past 5 days as I get checker but nothing in the octane viewport.
This happened after upgrading the plug in to the latest test version 3.01.
I am using 3ds max 2012 with quadro 5000.
Also the previous version of plug in was working fine on my system.
I attached the screenshot showing my Cuda Devices tab.
Please let me know if you can help me. Thanks.
Just wait for a new version.

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Thu Sep 27, 2012 2:23 am
by cgp
Karba wrote:
cgp wrote:Hi Karba,
Could you please answer my question?
I really want to use octane but could not use for the past 5 days as I get checker but nothing in the octane viewport.
This happened after upgrading the plug in to the latest test version 3.01.
I am using 3ds max 2012 with quadro 5000.
Also the previous version of plug in was working fine on my system.
I attached the screenshot showing my Cuda Devices tab.
Please let me know if you can help me. Thanks.
Just wait for a new version.
Alright. when will this be?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Thu Sep 27, 2012 3:50 am
by Karba
cgp wrote: Alright. when will this be?
Probably next week.