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Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 12:00 pm
by radiant
Image
:)

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 12:10 pm
by face
I see 3 places ;)
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 12:18 pm
by radiant
face wrote:I see 3 places ;)
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.

?????

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 12:22 pm
by enricocerica
radiant wrote:
face wrote:I see 3 places ;)
"Programs and Folders" in binary,
"Octane Animations" in project path and image output.

?????
Yeah, look at your paths, there is a space between OCTANE and ANIMATIONS, you cannot have any space in the path except the binary path where it is allowed.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 12:58 pm
by radiant
gah im cursed.

Image

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 1:31 pm
by face
Create a Project folder without any spaces.
The path to the binay can have spaces.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 1:40 pm
by ROUBAL
The path to the binay can have spaces.
In my last animation test, I had spaces in my binary path, and I got a warning too. So, I think it's better to have no spaces at all.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 1:47 pm
by enricocerica
ROUBAL wrote:
The path to the binay can have spaces.
In my last animation test, I had spaces in my binary path, and I got a warning too. So, I think it's better to have no spaces at all.
Indeed, there is a warning when there are spaces in the binary path, I think there is no reason for that so I'll make some more tests to check if I can remove the warning, by the way for now it's required to not have space in the binary too.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 1:53 pm
by ROUBAL
for my own, I have been very happy to see the warning ! It helped me instead of leaving me in front of a failure !

@enricocerica: Coming back to my previous question : do you think that some improvements could be done to reduce the exporting time, or is the current time limited by an absolute "physical fence" ?

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Mon May 24, 2010 3:16 pm
by enricocerica
ROUBAL wrote:@enricocerica: Coming back to my previous question : do you think that some improvements could be done to reduce the exporting time, or is the current time limited by an absolute "physical fence" ?
I can't see how to improve the export script, it is based on the export obj script delivered with blender and I think that the guys who writed that part did it to get the best performances.