Page 9 of 19
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 9:35 am
by rman1974
Here is my 5 cents:
1. PAUSE button is wanted

2. IES
3. Rotate HDRI map in environment
4. I noticed one thing - every time when I'm selecting objects in 3dsmax viewport - octane is starting render again. I'm not trying to navigate in viewport (in this situation octane have to start render again), I'm just clicking on object (for example I want to see its properties or which material is assigned). Of course we have a Lock button but if octane just ignored selecting objects it would be nice.
PS: Карба, ты мой герой

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 10:49 am
by rob72inmo
Can I please get my license fixed for 3dsMax Plugin i got an extra standalone license for octane instead of the 3dsmax plugin i have no use for 2 standalone licenses i pretty certain i clicked on the 3dsmax plugin on the buy now link in the store please give me some kind of answer to when you will be able to fix this error
thanks
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 10:54 am
by radiance
rob72inmo wrote:Can I please get my license fixed for 3dsMax Plugin i got an extra standalone license for octane instead of the 3dsmax plugin i have no use for 2 standalone licenses i pretty certain i clicked on the 3dsmax plugin on the buy now link in the store please give me some kind of answer to when you will be able to fix this error
thanks
Please read my pm...
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 11:34 am
by gabrielefx
rman1974 wrote:Here is my 5 cents:
1. PAUSE button is wanted

2. IES
3. Rotate HDRI map in environment
4. I noticed one thing - every time when I'm selecting objects in 3dsmax viewport - octane is starting render again. I'm not trying to navigate in viewport (in this situation octane have to start render again), I'm just clicking on object (for example I want to see its properties or which material is assigned). Of course we have a Lock button but if octane just ignored selecting objects it would be nice.
PS: Карба, ты мой герой

+1
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 11:50 am
by j7th
jamestmather wrote:I did this - texture- load image - applied to the boject (and visible in the viewport) - hit render - reads white.
Any ideas?
James
+1
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 11:52 am
by j7th
newmountain wrote:I thought I read somewhere that you would beable to export an Octane Project File .ocs from 3dsmax, to open in the standalone? Cannot find an export or save option for ocs? Amazing Product. Great Job!
+1
Maxscript access to plugin

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 12:36 pm
by face
rman1974 wrote:...
4. I noticed one thing - every time when I'm selecting objects in 3dsmax viewport - octane is starting render again. I'm not trying to navigate in viewport (in this situation octane have to start render again), I'm just clicking on object (for example I want to see its properties or which material is assigned)...
If MentalRay make the same, then there should be no way to solve it...
face
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 12:45 pm
by lzanlorenzi
hi fellows!
for me, plugin works fine, very well. just 1 observation: where´s dscs315_1/2/ camera response. i use only dscs315_2. for me its a great response.
any tips to has similar results?
thx.
Leandro Z.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 1:20 pm
by thomasmesser
It's my little wisch list:
1-working with animated textures (avi or image sequences)
2-camera only render without reloading scene to gpu- this can speed up render in simple scenes when only camera is moving.
3- stereo render support in various modes - Side by side , over and under, interlaced- it makes possible to preview render scene on 3D TV in realtime

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Fri Dec 23, 2011 2:47 pm
by wxyz
wxyz wrote:I'm also the recipient of two base render licenses. I need the Max plug=in license.I am so excited, but I'm waiting
Please hook me up
email is
[email protected]
I meant to say I ordered the Max license, but received a 2nd Base Octane License instead.