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Re: Cinema 4D version 4.00 (stable)
Posted: Sat Nov 24, 2018 4:55 pm
by desire
aoktar wrote:
Crashes or crushes?
Freezing, hanging. Does it really matter, when work process lengthens in times?))
Re: Cinema 4D version 4.00 (stable)
Posted: Sat Nov 24, 2018 5:21 pm
by Ferdinand13
Hi Ahmet,
I was just about to send a question about the Universal Material (I wasn't able to have it be diffuse and specular at the same time), but decided to have one last try, before sending it. Turns out, I managed to solve it myself, quite frankly, because Octane v4 is so well done. Thanks a lot for all the hard work! It's a game changer!

Re: Cinema 4D version 4.00 (stable)
Posted: Sat Nov 24, 2018 6:46 pm
by aoktar
desire wrote:aoktar wrote:
Crashes or crushes?
Freezing, hanging. Does it really matter, when work process lengthens in times?))
Did you see same issues on previous V4 builds? Also please share details if you mind? Which version?
Re: Cinema 4D version 4.00 (stable)
Posted: Sat Nov 24, 2018 7:34 pm
by desire
aoktar wrote:
Did you see same issues on previous V4 builds? Also please share details if you mind? Which version?
I had so many troubles with x-particles with v4 test and rc builds, so I prefered work with stable 3.08...
Now I'm talking about v4 stable. Fatal freezings during a "brake node" operation. Other operations with nodes work like a charm.
Also, I'm dedicated some troubles on animation with V4 (no met them on a v3.08). Had not much time to dive into, but met that troubles on:
1. Cached dynamics objects. Crash while rendering to PV, on 88-90 frame. Baked animation of instances - wrong instances' scale in LV/PV, right scale in c4d viewer.
2. MotionBlur function, shutter set to 0.01sec. Used x-particles with Generator obj, placed OctaneObject Tag.
On the first frame uploaded to a render (LV) there is a feel like shutter time is rised dramaticaly. At PV the first frame has the same trouble but with GPU overload and rised render time.
The second frame in LV has right value of MB, and in PV the second frame has no MB at all.
Re: Cinema 4D version 4.00 (stable)
Posted: Sat Nov 24, 2018 8:57 pm
by pxlntwrk
Hi,
In multipass settings this feature does not work here (Win7,c4dR19)
It does not appear in the live viewer, and not in the save multipass process...
Someone else ?
thanks
Re: Cinema 4D version 4.00 (stable)
Posted: Sun Nov 25, 2018 7:38 am
by divasoft
I just tested the new version for 10 hours. Octane crashes again and again and again. In 10 hours I rebooted my computer 38 times. It's horrible. Enabing of Denoise causes a crash. Converting materials in 50% of cases causes a crash. Frequent spontaneous crashes.
That is all I can say about the "stable version". It is completely unsuitable for commercial use.

Re: Cinema 4D version 4.00 (stable)
Posted: Sun Nov 25, 2018 8:36 am
by aoktar
divasoft wrote:I just tested the new version for 10 hours. Octane crashes again and again and again. In 10 hours I rebooted my computer 38 times. It's horrible. Enabing of Denoise causes a crash. Converting materials in 50% of cases causes a crash. Frequent spontaneous crashes.
That is all I can say about the "stable version". It is completely unsuitable for commercial use.

Reboot shows a problem about hardware. Do you mind to give more details by Pm or just ignore?
Re: Cinema 4D version 4.00 (stable)
Posted: Mon Nov 26, 2018 5:26 am
by Kalua
So far it feels really stable. Thank you for all the hard work.
Re: Cinema 4D version 4.00 (stable)
Posted: Mon Nov 26, 2018 9:48 am
by siajans
For C4Doctane network render which license should I buy? Please be specific, cause I got so confused on shop...(3 or more nodes and I have one c4doctane+standalone license)
Re: Cinema 4D version 4.00 (stable)
Posted: Mon Nov 26, 2018 10:07 am
by aoktar
Kalua wrote:So far it feels really stable. Thank you for all the hard work.
Thanks! Reported crashes are like due to a combination of C4D's opengl/driver and Octane core. Rather than this you're using very similar plugin core to 3.08.5.