Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]
Posted: Mon Nov 12, 2018 10:32 am
Stutter and unresponsive viewport so far on this releaseI have Drivers version 399.07, should I change it?
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Hi Justix,justix wrote:Stutter and unresponsive viewport so far on this releaseI have Drivers version 399.07, should I change it?
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Could not read in the given file: "D:\3D Modelle\Gartenmöbel\textures\AM193_06_color_01.jpg".
[O3m] InteractiveOctane::buildScene(), gTheSceneCollector.sclCheckScene() done.. calling setRenderTargetNode()..
[O3m] itoSetState(ITOState_BUILDING_RENDERTARGET): elapsed_ms = 5319 Prev state <ITOState_UPDATING_GEOMETRY> ..
[O3m] buildScene(), setRenderTargetNode() completed.. calling ApiChangeManager::update() ..
[O3m] buildScene(), ApiChangeManager::update() completed..
[O3m] itoSetState(ITOState_NORMAL_RENDERING): elapsed_ms = 63040 Prev state <ITOState_BUILDING_RENDERTARGET> ..
[O3m] InteractiveOctane::buildScene() done ..
[O3m] ParamBlockDescSetup::DlgProc CC_SPINNER_CHANGE : msg=1624, windowId=1173
[O3m] ParamBlockDescSetup::DlgProc CC_SPINNER_CHANGE : msg=1624, windowId=1173
[O3m] ParamBlockDescSetup::DlgProc CC_SPINNER_CHANGE : msg=1624, windowId=1197
[O3m] itoSetState(ITOState_STARTING_BUILD_SCENE): elapsed_ms = 185517 Prev state <ITOState_NORMAL_RENDERING> ..
[O3m] itoSetState(ITOState_CHECKING_SCENE_COLLECTOR): elapsed_ms = 0 Prev state <ITOState_STARTING_BUILD_SCENE> ..
[O3m] Found 531 nodes in scene : 346 static, 30 dynamic, 155 excluded. [0.00 sec]
[O3m] itoSetState(ITOState_COLLECTING_NODES): elapsed_ms = 0 Prev state <ITOState_CHECKING_SCENE_COLLECTOR> ..
[O3m] itoSetState(ITOState_UPDATING_GEOMETRY): elapsed_ms = 22370 Prev state <ITOState_COLLECTING_NODES> ..
[O3m] itoSetState(ITOState_NORMAL_RENDERING): elapsed_ms = 62791 Prev state <ITOState_UPDATING_GEOMETRY> ..
[O3m] Discarding m_newImageReadyCount = 67!
[O3m] Discarding m_newImageReadyCount = 68!
[O3m] Discarding m_newImageReadyCount = 69!
[O3m] Discarding m_newImageReadyCount = 70!
[O3m] Discarding m_newImageReadyCount = 71!
[O3m] Discarding m_newImageReadyCount = 72!
[O3m] Discarding m_newImageReadyCount = 73!
CUDA error 201 on device 3: invalid device context
-> failed to set texture format(__data10__)
device 3: failed to bind data texture 11 of context 0
[O3m] rsmSetRenderFailureType(2) !..
[O3m] itoSetState(ITOState_CLOSING): elapsed_ms = 1341 Prev state <ITOState_NORMAL_RENDERING> ..
[O3m] Out Of Core memory: Enabled = 1, used=3130341104, maxi=12884901888, used.b.oct=31804035072, tot.used=66914865152, totRam=137347117056
[O3m] gpuHeadRoom=104857600.00
[O3m] [PERMSYNC]: sclStopRender(), NOT reseting nodes..
[O3m] Octane Renderer Failure in Viewport Rendering:
GPU Failure. Check the log for error detail..
[O3m] Out Of Core memory: Enabled = 1, used=0, maxi=12884901888, used.b.oct=28214312960, tot.used=63404081152, totRam=137347117056
[O3m] gpuHeadRoom=104857600.00
[O3m] itoSetState(ITOState_ENDED): elapsed_ms = 11295 Prev state <ITOState_CLOSING> ..
Hi mbetke,mbetke wrote:I uploaded a stripped down test-scene: http://www.pure3d.de/Brightness-Issue.zip
It contains the overbright material which looks like it should in 3.07.
Also a new set up material with same HDRI but lower exposure.
I tested with 3dsmax 2015, 2017 and 2018. They all show same issue with versions later than 3.07.
Funny side fact: In 3ds max 2015 I don't have any lags in material editor when clicking my Texture Environment slot. I got instant response from UI.![]()
Hi coilbook,coilbook wrote:Hi Why when I try to increase transmission instead of glass effect it starts glowing Thanks
my goal is red hot melted glass. ANd i thought in the uber material you can have clear and light emission at the same time
Hi mbetke,mbetke wrote:Is there a documentation on this universal material? Wat is it? A material for all purposes?