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Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 12, 2018 10:32 am
by justix
Stutter and unresponsive viewport so far on this releaseI have Drivers version 399.07, should I change it?

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 12, 2018 10:56 am
by mbetke
I uploaded a stripped down test-scene: http://www.pure3d.de/Brightness-Issue.zip

It contains the overbright material which looks like it should in 3.07.
Also a new set up material with same HDRI but lower exposure.

I tested with 3dsmax 2015, 2017 and 2018. They all show same issue with versions later than 3.07.

Funny side fact: In 3ds max 2015 I don't have any lags in material editor when clicking my Texture Environment slot. I got instant response from UI. ;) ;)

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 12, 2018 1:27 pm
by paride4331
justix wrote:Stutter and unresponsive viewport so far on this releaseI have Drivers version 399.07, should I change it?
Hi Justix,
I sent this issue to developer this weekend, we are investigating to this.
I personally do not think changing Nvidia drivers solves the issue.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 12, 2018 2:18 pm
by mbetke
Cuda 201 error.
I enabled Extra Logging some time ago. Here is log. It appears a bit random and I worked for some time on the scene. Got two errors of this kind today.

Is extra logging useful or what can I do to nail things down?

Code: Select all

Could not read in the given file: "D:\3D Modelle\Gartenmöbel\textures\AM193_06_color_01.jpg".
[O3m] InteractiveOctane::buildScene(), gTheSceneCollector.sclCheckScene() done.. calling setRenderTargetNode()..
[O3m] itoSetState(ITOState_BUILDING_RENDERTARGET): elapsed_ms = 5319  Prev state <ITOState_UPDATING_GEOMETRY> ..
[O3m] buildScene(), setRenderTargetNode() completed.. calling ApiChangeManager::update() ..
[O3m] buildScene(), ApiChangeManager::update() completed..
[O3m] itoSetState(ITOState_NORMAL_RENDERING): elapsed_ms = 63040  Prev state <ITOState_BUILDING_RENDERTARGET> ..
[O3m] InteractiveOctane::buildScene() done ..
[O3m] ParamBlockDescSetup::DlgProc CC_SPINNER_CHANGE : msg=1624, windowId=1173
[O3m] ParamBlockDescSetup::DlgProc CC_SPINNER_CHANGE : msg=1624, windowId=1173
[O3m] ParamBlockDescSetup::DlgProc CC_SPINNER_CHANGE : msg=1624, windowId=1197
[O3m] itoSetState(ITOState_STARTING_BUILD_SCENE): elapsed_ms = 185517  Prev state <ITOState_NORMAL_RENDERING> ..
[O3m] itoSetState(ITOState_CHECKING_SCENE_COLLECTOR): elapsed_ms = 0  Prev state <ITOState_STARTING_BUILD_SCENE> ..
[O3m] Found 531 nodes in scene : 346 static, 30 dynamic, 155 excluded. [0.00 sec]
[O3m] itoSetState(ITOState_COLLECTING_NODES): elapsed_ms = 0  Prev state <ITOState_CHECKING_SCENE_COLLECTOR> ..
[O3m] itoSetState(ITOState_UPDATING_GEOMETRY): elapsed_ms = 22370  Prev state <ITOState_COLLECTING_NODES> ..
[O3m] itoSetState(ITOState_NORMAL_RENDERING): elapsed_ms = 62791  Prev state <ITOState_UPDATING_GEOMETRY> ..
[O3m] Discarding m_newImageReadyCount = 67!
[O3m] Discarding m_newImageReadyCount = 68!
[O3m] Discarding m_newImageReadyCount = 69!
[O3m] Discarding m_newImageReadyCount = 70!
[O3m] Discarding m_newImageReadyCount = 71!
[O3m] Discarding m_newImageReadyCount = 72!
[O3m] Discarding m_newImageReadyCount = 73!
CUDA error 201 on device 3: invalid device context
  -> failed to set texture format(__data10__)
device 3: failed to bind data texture 11 of context 0
[O3m] rsmSetRenderFailureType(2) !..
[O3m] itoSetState(ITOState_CLOSING): elapsed_ms = 1341  Prev state <ITOState_NORMAL_RENDERING> ..
[O3m] Out Of Core memory: Enabled = 1, used=3130341104, maxi=12884901888, used.b.oct=31804035072, tot.used=66914865152, totRam=137347117056
[O3m] gpuHeadRoom=104857600.00
[O3m] [PERMSYNC]: sclStopRender(), NOT reseting nodes..
[O3m] Octane Renderer Failure in Viewport Rendering:
GPU Failure. Check the log for error detail..
[O3m] Out Of Core memory: Enabled = 1, used=0, maxi=12884901888, used.b.oct=28214312960, tot.used=63404081152, totRam=137347117056
[O3m] gpuHeadRoom=104857600.00
[O3m] itoSetState(ITOState_ENDED): elapsed_ms = 11295  Prev state <ITOState_CLOSING> ..

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 12, 2018 4:34 pm
by paride4331
mbetke wrote:I uploaded a stripped down test-scene: http://www.pure3d.de/Brightness-Issue.zip

It contains the overbright material which looks like it should in 3.07.
Also a new set up material with same HDRI but lower exposure.

I tested with 3dsmax 2015, 2017 and 2018. They all show same issue with versions later than 3.07.

Funny side fact: In 3ds max 2015 I don't have any lags in material editor when clicking my Texture Environment slot. I got instant response from UI. ;) ;)
Hi mbetke,
thaks, I'm testing your file, then I will send my report to developers.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Tue Nov 13, 2018 9:28 am
by paride4331
coilbook wrote:Hi Why when I try to increase transmission instead of glass effect it starts glowing Thanks

my goal is red hot melted glass. ANd i thought in the uber material you can have clear and light emission at the same time
Hi coilbook,
I'm not quiet sure if universal material is the best way to, but you can have it.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Tue Nov 13, 2018 12:20 pm
by mbetke
Is there a documentation on this universal material? Wat is it? A material for all purposes?

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Tue Nov 13, 2018 3:10 pm
by paride4331
mbetke wrote:Is there a documentation on this universal material? Wat is it? A material for all purposes?
Hi mbetke,
concurrently with V4 release, Otoy will update Octane manual and I will perform scenes and tutorials on the new V4 features.
Universal material is a shader allows PBR workflow.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Tue Nov 13, 2018 11:24 pm
by paride4331
Hi coilbook,
I think specular material works fine.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Wed Nov 14, 2018 12:34 am
by coilbook
rc7 is stuck on evaluation with a lot of octane proxies or it takes 2-3 min jsut to open 0.9 gb of instanced proxies
rc6 is slow too
it seems that if you create a lot of instances as octane proxies it takes forever to load I guess it loads each proxy separately


UPDATE:
the video is attached. Instanced mesh opens in seconds, instanced proxies take forever

So how can we clone a proxy and have fast eval times?

Thanks