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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Mon Sep 17, 2018 8:23 am
by juanjgon
mdharrington wrote:i cannot enable the plugin beta 4 in lw 2015.3 win 10
i can click the about and it works but nothing else works without enabling of course

i also tried through the additional tab, but either the command isnt firing or something else is blocking it
any ideas?
Hi,

This is really weird. Does it happen even in an empty new scene? You could try to delete your LW config files and install the plugin again, to see if helps.

Thanks,
-Juanjo

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Mon Sep 17, 2018 2:57 pm
by nico_cad
juanjgon wrote:Hi,

Probably some or all of the reported problems related to the Octane core are already fixed in the latest RC builds. I'm waiting for the RC4 Octane core build to release the new Lightwave plugin builds because the current RC3 core has a problem with the shaderballs that could crash the whole Layout. Once this new RC4 core will be available, a new LightWave plugin build will be released including some or near all the new Octane 4.00 RC features ;)

Thanks,
-Juanjo
Juanjo i've installed 4.0.0.14 but there is uvmap problem. it's normal?

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Mon Sep 17, 2018 3:08 pm
by juanjgon
nico_cad wrote:Juanjo i've installed 4.0.0.14 but there is uvmap problem. it's normal?
Can you send me a scene (as simple as possible) to reproduce this problem here?

Thanks,
-Juanjo

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Mon Sep 17, 2018 3:15 pm
by nico_cad
juanjgon wrote:Can you send me a scene (as simple as possible) to reproduce this problem here?
Thanks,
-Juanjo
please open skype to download object :)

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Tue Sep 18, 2018 3:36 am
by mdharrington
juanjgon wrote:
mdharrington wrote:i cannot enable the plugin beta 4 in lw 2015.3 win 10
i can click the about and it works but nothing else works without enabling of course

i also tried through the additional tab, but either the command isnt firing or something else is blocking it
any ideas?
Hi,

This is really weird. Does it happen even in an empty new scene? You could try to delete your LW config files and install the plugin again, to see if helps.

Thanks,
-Juanjo
Orrrrrr...
I could just not install the 2018 version in 2015.3 :oops:

My bad

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Tue Sep 18, 2018 9:24 pm
by juanjgon
nico_cad wrote:
juanjgon wrote:Can you send me a scene (as simple as possible) to reproduce this problem here?
Thanks,
-Juanjo
please open skype to download object :)
Ah, Ok. Yes, you are using the UVMAP node configured in "LightWave T Color Layer" mode in LW2018, right? I'm afraid that this feature is not available in LW2018 due to the changes in the LW standard material, that in fact has been fully replaced by a node that can't be available at the same time than the Octane material, so extracting the LW material UV data from Octane is now not possible.

You are going to need to modify these materials to use the object UV map directly from the Octane texture node.

Hope it helps,
-Juanjo

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4

Posted: Thu Sep 20, 2018 11:35 am
by nico_cad
juanjgon wrote:
nico_cad wrote:
juanjgon wrote:Can you send me a scene (as simple as possible) to reproduce this problem here?
Thanks,
-Juanjo
please open skype to download object :)
Ah, Ok. Yes, you are using the UVMAP node configured in "LightWave T Color Layer" mode in LW2018, right? I'm afraid that this feature is not available in LW2018 due to the changes in the LW standard material, that in fact has been fully replaced by a node that can't be available at the same time than the Octane material, so extracting the LW material UV data from Octane is now not possible.

You are going to need to modify these materials to use the object UV map directly from the Octane texture node.

Hope it helps,
-Juanjo
i've delete octane projecton and used uv set in octane texture image... now works fine! thanks :mrgreen: