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Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Wed Mar 01, 2017 4:16 pm
by Josef
Lovely progress Ahmet, great work!,
very minor suggestion ( not so minor code wise i know ), but would it be possible for the random color node to use a random number each time it was created?
would come in handy!
Cheers
Josef
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 2:12 pm
by KonstantinosD
Hello Ahmet,
It's developing nice, a small suggestion for the node editor, could we have the option to select multiple nodes (lets say an image , a color correction and a gradient) by holding Ctrl or shift so we can copy them to another material? I swear it was working before and now it's broken?maybe not, for now we can only select multiple nodes by dragging the mouse. Thank you.
Konstantinos
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 2:16 pm
by aoktar
KonstantinosD wrote:Hello Ahmet,
It's developing nice, a small suggestion for the node editor, could we have the option to select multiple nodes (lets say an image , a color correction and a gradient) by holding Ctrl or shift so we can copy them to another material? I swear it was working before and now it's broken?maybe not, for now we can only select multiple nodes by dragging the mouse. Thank you.
Konstantinos
No! It's working with ctrl+drag.
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 2:18 pm
by aoktar
I did some performance revisions for export of meshes in scenes with lot of small objects. See video for demontration. Do Anybody interest to give a test drive?
https://vimeo.com/206315448
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 2:29 pm
by fatfreemedia
I'd love to try it if there's a build available!
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 2:39 pm
by aoktar
fatfreemedia wrote:I'd love to try it if there's a build available!
Any feedback is gold. Thanks for interest!
https://render.otoy.com/customerdownloa ... e-test.rar
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 3:27 pm
by fatfreemedia
brilliant, thanks
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 3:36 pm
by eyeonestudio
Nvidia Driver Version 376.53
1st test : When Start LV & new render / 2nd test : Restart new render
Object Count :
5,000 / Tri : 4M
3.05.3
1.Total export Time = 7378.47 ms
2.Total export Time = 7420.454 ms
3.06.T2.1
Total export Time = 2575.798 ms
Total export Time = 2703.023 ms
Object Count :
1,000 / Tri : 2M
V3.05.3
1 Total export Time = 1931.213 ms
2 Total export Time = 2470.892 ms
V3.06.T2.1
1 Total export Time = 1733.034 ms
2 Total export Time = 2090.49 ms
Object Count :
400 / Tri : 9M
V3.05.3
1 Total export Time = 9174.725 ms
2 Total export Time = 9447.811 ms
V3.06.T2.1
1 Total export Time = 9151.871 ms
2 Total export Time = 9741.116 ms
YES. Effective when the number of objects is large

Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 4:11 pm
by aoktar
eyeonestudio wrote:Vimeo Video : 3.06.T2 vs 3.06.T2.1
TEST 3.05.3 vs 3.06.T2.1
Nvidia Driver Version 376.53
1st test : When Start LV & new render / 2nd test : Restart new render
2M Testing
V3.05.3
1 Total export Time = 1931.213 ms
2 Total export Time = 2470.892 ms
V3.06.T2.1
1 Total export Time = 1733.034 ms
2 Total export Time = 2090.49 ms
9M Testing
V3.05.3
1 Total export Time = 9174.725 ms
2 Total export Time = 9447.811 ms
V3.06.T2.1
1 Total export Time = 9151.871 ms
2 Total export Time = 9741.116 ms
It's effective on scenes with many objects. There's no difference for small amount objects with high polygons. You'll see 10.000 low poly objects in my video for testing.
Re: Version 3.06-TEST-2 (WORK IN PROGRESS BUILDS)
Posted: Thu Mar 02, 2017 4:14 pm
by eyeonestudio
YES. Effective when the number of objects is large

Thanks...