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Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 10:56 am
by oguzbir
Goldisart wrote:+
Hey Goldisart.. What is the scale of your chamfered box there?
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 11:03 am
by Goldisart
if you change the Unit scale / every time I do a new box... or do I need to apply Reset X-form to the object that he took the dimensions of the new coordinate system
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 11:05 am
by oguzbir
Goldisart wrote:if you change the Unit scale / every time I do a new box... or do I need to apply Reset X-form to the object that he took the dimensions of the new coordinate system
Couldn't get what you mean there. But the best way to deal with system units is not play with them.
If you want to change the system units. (not display units)
I reset max , set the system scale. Restart max. and if I need a model from other scene just merge it to the newly units-set scene..
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 11:10 am
by Goldisart
let's wait what will tell us the developers ... because it is obvious that we can not always work in meter units
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 11:26 am
by acc24ex
I love that I can assign the pause button now, this will improve my rendering life thanks for that
...can there be like an auto pause when you move complex objects around, I realize I get massive slow downs while live rendering - mostly only on objects that have pathdeform, mapscaler, are those making problems, or is it the nature of those modifiers, maybe it updates something every move you make,
- mapscaler makes ridiculous slows downs, gets 15x slower moving the object around then when it's collapsed
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 2:26 pm
by Elvissuperstar007
cinema 4d for octane particles work
https://vimeo.com/1946174
3ds max for octane particles not work I am asking since the beginning of the year to fix! No result
don't work randomly particles, I can't create rain from a texture sequence, something she started at different time frame with different speed
viewtopic.php?f=27&t=56380
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 3:08 pm
by edgarrocha
I would like to ask otoy to put the noiser smoothing percentage in rt render
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 3:47 pm
by Goldisart
edgarrocha wrote:I would like to ask otoy to put the noiser smoothing percentage in rt render
with this question you need to contact the forum standalone
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Mon Dec 12, 2016 10:18 pm
by oguzbir
Can you please give an roughly estimate when you'll fix show textures in viewport?
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Tue Dec 13, 2016 7:45 am
by Goldisart
I suggest to make a list of bugs ... and to recall them in each new post if they are not treated - what to remember ...
well who knows how to write in English it is necessary to map the errors
.................
connect people and the feeling that only 8 people use 3dmax octane render