Page 8 of 63

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Thu Aug 18, 2016 12:05 pm
by smicha
Paul,

I turned on modo render cache on in preferences and modo proxy works and they (objects) are visible in the viewport (I mean - modo lxo proxy files). But when I want to move proxy modo crashes. If you need any info please let me know.


Cheers,

smicha

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Thu Aug 18, 2016 12:42 pm
by MrFurious
Scroll zooming under the mouse pointer doesn't seem to work regardless if its in a floating window or a fixed layout, or the stock default octane layout (I reset my config to default to test under default conditions) Hopefully this can be working again soon.

Cheers,
dino.

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Thu Aug 18, 2016 8:09 pm
by Uhlhorn
face_off wrote:3.3.3.112 (11-Aug-2016) …
It’s running nice! :-) But the Modo plugin is not remembering the tone mapping setting.

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Fri Aug 19, 2016 4:25 am
by MrFurious
been getting this error today, no idea why.
getitemname.jpg
Modo will then crash immediately after.

EDIT:

I found the problem, turns out there were a few 'ghost' instances, never seen this type of thing before. But after deleting them the error went away.
rogue instances.jpg
rogue instances.jpg (91.38 KiB) Viewed 9584 times

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Fri Aug 19, 2016 5:14 am
by face_off
I found the problem, turns out there were a few 'ghost' instances, never seen this type of thing before. But after deleting them the error went away.
Dino - can you send me a scene with a ghost instance pls, and I will fix the crash.

Paul

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Fri Aug 19, 2016 9:10 am
by face_off
I turned on modo render cache on in preferences and modo proxy works and they (objects) are visible in the viewport (I mean - modo lxo proxy files). But when I want to move proxy modo crashes. If you need any info please let me know.
This is a Modo bug (and I can reproduce it without having the Octane plugin installed). I have reported it to TheFoundry.
But the Modo plugin is not remembering the tone mapping setting.
Can you be more specific pls? Which exact setting are you referring to?
Scroll zooming under the mouse pointer doesn't seem to work regardless if its in a floating window or a fixed layout, or the stock default octane layout (I reset my config to default to test under default conditions) Hopefully this can be working again soon.
It is fixed in the next release for the Octane Layout.

Thanks

Paul

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Fri Aug 19, 2016 12:58 pm
by smicha
face_off wrote:
I turned on modo render cache on in preferences and modo proxy works and they (objects) are visible in the viewport (I mean - modo lxo proxy files). But when I want to move proxy modo crashes. If you need any info please let me know.
This is a Modo bug (and I can reproduce it without having the Octane plugin installed). I have reported it to TheFoundry.
Paul

Thank you Paul for reply. If there is any news on please post it.

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Fri Aug 19, 2016 4:42 pm
by MrFurious
face_off wrote:
I found the problem, turns out there were a few 'ghost' instances, never seen this type of thing before. But after deleting them the error went away.
Dino - can you send me a scene with a ghost instance pls, and I will fix the crash.

Paul
No problem you can find the scene here:

http://www.mediafire.com/download/14p4t ... _scene.zip

Cheers,
Dino.

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Sat Aug 20, 2016 10:39 pm
by Uhlhorn
The zoom with the scroll wheel is now totally broken in this version. If I zoom in, the frame jumps always to the left.

Image

Re: OctaneRender for Modo 3.03.3 [TEST]

Posted: Mon Aug 22, 2016 4:23 am
by MrFurious
Scroll zooming under the mouse pointer doesn't seem to work regardless if its in a floating window or a fixed layout, or the stock default octane layout (I reset my config to default to test under default conditions) Hopefully this can be working again soon.
It is fixed in the next release for the Octane Layout.

Thanks

Paul[/quote]

Yes!.. awesome.