Guys hi,
I can add few more points to this debate of your comparing VrayRT and Octane.
Octane is fast. full stop. Vray is very very very good in speed.
if you're comparing live viewport performance other than the production render it's different.
When you add and move some objects in the scene while live viewport is on octane wins the lot.
Vray is slow in computing newest changes to the scene. Sometimes doesnt update those changes. depending on the material or modifier object has.
but VrayRT had nice region render, also has live zoom. Gives you nice amount of time to help you zoom in without camera change. So you can test out and see the changes in your scene even smallest details camera position intact.
Sincerely it's not the speed that counts anymore is it?
Altus, Adaptive sampling, unbiased ray tracing hacks like coherent ratio etc. These all are here for us the speed up the final render.
Vray has the very best native compatibility available. Why don't you go ahead and try archiving your scene or use resource collector with Octane or try to cope with asset management. Would max collect your ies hdri or other maps correctly when you use octane? In somecases it does not work.
Does octane work with viewport canvas correctly? How about targeted ies Lights? Lightlister? Disp., Rounded edges. We've been creating these lists of features essential to us for years.
I myself tried bunch of times to help devs to see what is needed for max. Also prepared a user base supported collaborative features wishlist.
Goldorak --- Date of post: March 30th, 2015, 10:02 pm wrote:Hi all - thank you for keeping track of this. It is useful and we want to update the converter using this feedback. Right now we are focused on final bug fixes in 2.x core rendering features and migration to 3.x alpha release. We will try to fit this in before 3.0 alpha. Jim Star will be taking on some of this work shortly.
Link to the post-
viewtopic.php?f=82&t=45142&start=20
This Goldorak's reply was dated 1 year ago.
Since then we had a refactoring of plugin. maxscript ability, lost material information for previous scenes, added max gamma support (which is a problem on its own), animation of background, perspective correction, multi-material support for Forest Pack, etc.
I believe we had ~25 updates since the 2.0 plugin version but most are bug fixes and such.
If we're going to get a lot of new features for max with the v3 that's fine.
But if we're to get exactly the same plugin features as in v2.25 - 2.21 ( excluding new v3 core features)
I guess I'll have a problem with this.
To summarize my thoughts:
- Octane is fast but it lacks so many features and nativity with Max.
- VrayRT is fast enough and has so many features already implemented.
- It's not the speed that counts. It is speed vs. features
- Octane for Max needs to have a roadmap for us so that we can continue paying for it and collaborating with bugs etc.
- Selling a super secret surprise feature without mentioning no other feature improvements means no feature improvements are planned.
- I sadly find Otoy, ruthless towards Max community.
P.S.
I'm so sorry if I offend anyone. but I personally have/had no interest in heckling Goldorak, JimStar, Karba(in the old days) with these comments.
I respectfully applaud their work every time.. I try to see the problem as a whole and try my best to raise alarms for the sake of our beloved renderer.
Otoy has to prepare a roadmap at some point, and share that with us. That is the only way to provide a healthy progression for octane4max
Best,