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Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 24, 2015 10:08 am
by Weezer
Jeez, give the guy a day to get his breath back! Chill man, it's Christmas! (Or whatever seasonal festivities you enjoy).

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Fri Dec 25, 2015 4:18 pm
by mate
Baking FTW! :o :shock: :P
Merry Christmas to all of you and of course to Aoktar, who is our Santa Clause! ;)

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Sat Dec 26, 2015 9:48 am
by aoktar
mate wrote:Baking FTW! :o :shock: :P
Merry Christmas to all of you and of course to Aoktar, who is our Santa Clause! ;)
Thanks! Enjoy it.

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Sat Dec 26, 2015 10:50 am
by Cazure95
Hey Aoktar,

That baking looks really interesting. Does it support like all the 'basic' maps like AO, Normal (Tangent & World), et cetera? . Didn't know that was even possible in the new version.

Also, is there in the new version a possibility to render God Rays?

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Sun Dec 27, 2015 8:07 pm
by eyeonestudio
Open VDB Test Shot.......
test1.png
test2.png

We Love Octane C4D......

Volume Gizmo : Not Match VDB Boundary.... :)
Can't Set Volume Voxel Size Below 0.1 : C4D Crash... :(

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Wed Dec 30, 2015 9:23 am
by TBA3D_70
Would love to have a Octane C4D-BETA version for OS X :)

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Wed Dec 30, 2015 2:25 pm
by papillon
TBA3D_70 wrote:Would love to have a Octane C4D-BETA version for OS X :)
Eager to try that too but aoktar explained it would take some time to adapt the code

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Sat Jan 02, 2016 7:53 pm
by dinf
aoktar wrote:
dinf wrote:I'll load you up the scene with VDB's but have to make them smaller first. Here's a vid of the test.
You can see the moving clearly in the first frames and the cutting from middle to end.
I know what you mean. Propably i couldn't explained well. Houdini isolates a sub box which contains voxel by subtracting empty parts of volume. So resulted box is moving in domain.
Well, but why then is the same VDB sequence OK in the standalone app? No moving, no cutting. Is there a significant change done in Alpha 2?

And a happy new year :)

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Sun Jan 03, 2016 2:40 am
by conqueror78
Hi Ahmet,

Thanks your works
Is there C4D plugin for mac ?

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Sun Jan 03, 2016 12:36 pm
by aoktar
conqueror78 wrote:Hi Ahmet,

Thanks your works
Is there C4D plugin for mac ?
Yes. I have that!