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Re: v3 dev update

Posted: Fri Nov 27, 2015 2:29 pm
by HHbomb
What about compatibility with 2.x scenes ?

Re: v3 dev update

Posted: Fri Nov 27, 2015 4:03 pm
by gardeler
abstrax wrote: we will release v3 alpha 1 a couple of days later, most likely next week.
Can't wait!!! :D

Re: v3 dev update

Posted: Sat Nov 28, 2015 8:01 am
by RobSteady
Abstrax, have you seen the Altus Denoising System? Possible to integrate it directly into Octane?
I already wrote about it here: viewtopic.php?f=9&t=50948&hilit=Denoiser

At least for me (and all the other Archviz guys), I dont't need fire, smoke, clouds, sun, moon, stars...
I just need to render complex interior scenes quickly and this is where Octane still has its problems.

One of the best Archviz guys, Bertrand Benoit, is using Octane only for simple stuff like this and not for interiors because Corona is faster:
http://bertrand-benoit.com/blog/stillmo ... th-cheese/

Re: v3 dev update

Posted: Sat Nov 28, 2015 1:36 pm
by Rikk The Gaijin
abstrax wrote: We plan to do one more test release for the plugin devs on Monday and if there are no show stoppers, we will release v3 alpha 1 a couple of days later, most likely next week.
Which of these features will be included in the alpha 1?
- Volumetric rendering
- Open Shader Language (OpenSL) support
- OpenCL support
- Deep pixel rendering
- Advanced live texture baking
- Infinite mesh and polygon sizes
- FBX and PTEX support
- Split render passes, advanced per object reflection controls
- Fully configurable UI

Those are features listed in this page: https://home.otoy.com/otoy-unveils-octa ... -renderer/
HHbomb wrote:What about compatibility with 2.x scenes ?
I'm assuming that v3 will be fully compatible with 2.x scenes, I don't see why it shouldn't... :?

Re: v3 dev update

Posted: Sat Nov 28, 2015 1:44 pm
by sadece
RobSteady wrote: At least for me (and all the other Archviz guys), I dont't need fire, smoke, clouds, sun, moon, stars...
I just need to render complex interior scenes quickly and this is where Octane still has its problems.
can't be agree more!

Re: v3 dev update

Posted: Sat Nov 28, 2015 1:54 pm
by FrankPooleFloating
However, as archviz guys, you will want baking, even if you don't know it yet.

Re: v3 dev update

Posted: Sat Nov 28, 2015 2:03 pm
by glimpse
FrankPooleFloating wrote:However, as archviz guys, you will want baking, even if you don't know it yet.
that's going to be a neat feature!!! =)

Re: v3 dev update

Posted: Sat Nov 28, 2015 4:46 pm
by fatrobotsneedlove
FrankPooleFloating wrote:However, as archviz guys, you will want baking, even if you don't know it yet.
Plus that Altus denoiser requires diffuse texture baking

Re: v3 dev update

Posted: Sat Nov 28, 2015 7:45 pm
by iknowmedia
Yes!, I want to use octane texture baking for a unity3d vr project of mine.
glimpse wrote:
FrankPooleFloating wrote:However, as archviz guys, you will want baking, even if you don't know it yet.
that's going to be a neat feature!!! =)

Re: v3 dev update

Posted: Mon Nov 30, 2015 2:38 pm
by 3dgeeks
As archviz guys we are not really that fussed on Baking. We have been doing realtime archviz for 6 or 7 years with vray baking and I gotta say we are moving back away from realtime. Scenesetup time is x2 or more (usually 3 times as you have to build everything not just the facades). Sure UE4 looks pretty sweet in the right hands but for my money raytracing and dynamic GI solutions are improving fast so Im hoping to one day leave the days of baking behind.