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Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Mon Oct 12, 2015 8:01 pm
by pxlntwrk
Hi,
@Aoktar: i dont have bug reports sorry, but
- i use r16.dll in cinema 4d R17 (more stable here)
-only crash(random) when enable/disable (with green V and red cross) Ocatne Scatter in Objects list.
-i have stack my mat node editor, and when i have several files open in c4d and switch between them , the materials node editor dont refresh, i had the both files mats mix in editor.
Otherwise everything works (for me) as usual with great smoothness
@cfrank78 :
1) create a poly surface for receive scattering
2)create a Vertex map using "c4d Character paint tool" ( click with brush on surface with object selected...surface should be red now)
3)create an Octane scatter Object ( search in c4d command list...)
In Octane Scatter Attributes
4) Main tab, assign surface and object
5) Ditribution tab, choose distribution mode (vertex or face center you will see yourself the difference), change count value as you want and in vertex map field, swipe the vertex map tag created before
6)select your surface and use the "c4d Character paint tool" to draw the vertex map directly on polygons...
and clones should appear
ciao
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Tue Oct 13, 2015 10:34 am
by cfrank78
Thanks PXL!
Step 3 was what i was looking for! Did not find the command. The list helped. Can not understand why it is not implemented like all the other octane commands! You helped a lot. Thanks!
Anyway.....a good grass/landscape/tree setup tutorial would be much appreciated
Have a nice day and again: Thanks!
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Tue Oct 13, 2015 1:05 pm
by pxlntwrk
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Tue Oct 13, 2015 1:57 pm
by miohn
Hi Ahmet,
just want to say that I'm really impressed about the scatter function!
Just got a few minutes to play around with this feature for
the first time (1 mio simple cubes on a landscape).
The handling and speed is phenomenal!
thanks
Mike
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Tue Oct 13, 2015 2:28 pm
by aoktar
miohn wrote:Hi Ahmet,
just want to say that I'm really impressed about the scatter function!
Just got a few minutes to play around with this feature for
the first time (1 mio simple cubes on a landscape).
The handling and speed is phenomenal!
scattertest.jpg
thanks
Mike
Thanks Mike!
Scatter object is best way to provide fastest access to Octane's scatter object.
On TEST version i'll try to do some additions for several parts. It's nearly impossible to do in stable releases.
So we hopefully will see more new features. Also any kind of advices will welcome.
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Wed Oct 14, 2015 6:29 am
by djart
@aoktar, currently i have some projects running, so i can“t test the new version but my question is, will the scatter function work with animated objects? Lets say to become a "Forester" clone?
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Wed Oct 14, 2015 11:55 am
by eyeonestudio
C4DOctane Version 2.x (Not a Bug)
"Octane Obj Tag--General Visibility" is Same Function "C4D Display Tag + Visibility".
Can't use "Octane Obj Tag" & "C4D Display Tag + Visibility Animation" Same Object.
Would you make Override? For old project...
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Wed Oct 14, 2015 12:34 pm
by aoktar
eyeonestudio wrote:C4DOctane Version 2.x (Not a Bug)
"Octane Obj Tag--General Visibility" is Same Function "C4D Display Tag + Visibility".
Can't use "Octane Obj Tag" & "C4D Display Tag + Visibility Animation" Same Object.
Would you make Override? For old project...
Octane tag will overwrite the opacity. It's the way how works. Just change the order.
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Wed Oct 14, 2015 12:36 pm
by aoktar
I'm trying to add Spline->Hair rendering by Object tag. There is new section as "Hair" in tag. Here is sample with X-Particles Trails object.
Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only
Posted: Wed Oct 14, 2015 1:02 pm
by useruser
cool !

one question: would it be possible an upcomming version to send all modified attributes of a hairmaterial directly to the liveviewer? ATM as far as i know you can only see the guides without any hairmaterialattribute like length, thickness in liveviewer. to see the final result you have to enable the hairrender first and then export the whole scene to pictureviewer.
i played a bit with arnold render and the current hair-implementation is fantastic. no need to enalbe hairrender first and export anything to pictureviewer. you got an instant feedback in the IPR ( interaktive Previewrender ) when you modify something in the hairmaterial. would be fantastic if this works as the same in octane.