Re: OcDS Setup v2.2 (last Beta)
Posted: Sat Jun 13, 2015 1:27 pm
Update /Edit:
Before you test anything make sure to create new scenes:
I noticed some unexpected results when loading old scenes and comparing values.
When creating scenes from scratch some of those observations did not happen.
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Update/ Edit 2:
Removed test series based on reloaded old scenes that yield inconsistent results.
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@ Focal Lenght and F stop
Neither the focal lenght nor F stop values match up with a scene exported to the standalone.
The images look exactly identical what may be the most important point.
But the values do not match.
If this confuses you here is some information why that is the case.
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Image test example 2:
To make sure I made another test with a scene created from scratch with the v2.2 beta:
Selected in OcDS
50mm
F1.4 - - -
In the standalone you get
F33mm
F 0.93
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Image example 3:
To make sure I now used another focal lenght:
Selected in OcDS
100mm
F1.4
- - -
In the standalone you get
66mm
F 0.93
- - -
Update/Edit:
I wrote t_3 a pm to ask for further information to figure this out.
t_3 explained that DAZ Studio and OctaneRender standalone use a different camera system.
- - -
Before you test anything make sure to create new scenes:

I noticed some unexpected results when loading old scenes and comparing values.
When creating scenes from scratch some of those observations did not happen.
- - -
Update/ Edit 2:
Removed test series based on reloaded old scenes that yield inconsistent results.
- - -
@ Focal Lenght and F stop
Neither the focal lenght nor F stop values match up with a scene exported to the standalone.
The images look exactly identical what may be the most important point.
But the values do not match.
If this confuses you here is some information why that is the case.
- - -
Image test example 2:
To make sure I made another test with a scene created from scratch with the v2.2 beta:
Selected in OcDS
50mm
F1.4 - - -
In the standalone you get
F33mm
F 0.93
- - -
Image example 3:
To make sure I now used another focal lenght:
Selected in OcDS
100mm
F1.4
- - -
In the standalone you get
66mm
F 0.93
- - -
Update/Edit:
I wrote t_3 a pm to ask for further information to figure this out.
t_3 explained that DAZ Studio and OctaneRender standalone use a different camera system.
in octane, no matter what parameters you actually use, in the end only 2 parameters finally control crop and dof;
octane uses a point hole camera model, with
- aperture and _horizontal_ fov needed to be set.
daz studio uses a camera model based on (fixed) 36mm film
- with focal length and a _vertical_ fov to be set.
If anyone ever finds an exact solution to match real world cameras with either the DS or the OctaneRender camera system please write me a PM...Side Note:
What does this mean in practice?
Only if you render out images in square aspect ratios the values of the two different camera systems will match.
If you render out images at extreme horizontal aspect ratios like 10x1 in DAZ Studio you may see distortions.
If you render out images at extreme vertical aspect ratios like 1x10 in OctaneRender standalone you may see distortions.
Because of that my personal preference is:
To use the native focal lenght of DAZ Studio when rendering images at vertical aspect ratios like 2x3.
To use the native focal lenght of OctaneRender standalone when rendering images at horizontal aspect ratios like 16x9 or 3x2.
This means for images with horizontal aspect ratios as a work around you can input the real world focal lenght values you want to match in OctaneRender standalone and then save that camera as .orbx.
Then in the OcDS plugin you can import that camera to get the "adjusted" focal lenght based on the OR standalone camera system.
Nevertheless this does not necessarily mean that this focal lenght is exactly identical to your real world camera focal lenght but it may match better for horizontal aspect ratios.
I guess it may all come down to a matter of personal preference:
My personal impression was that when rendering out images at 16x9 with 50mm focal lenght in DAZ Studio the images looked too wide angled for my taste.
When I observed that in OctaneRender standalone that 50mm is only 33mm I saw that gut feeling confirmed.
Therefore for 16x9 images my solution is to select a focal lenght of 75mm (74.9999) in DAZ Studio to get the effect that may look similar as a 50mm lens.
An alternative may be to just look at the image and move the slider until you like the result...
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