Re: Version 2.11.1 - RC1
Posted: Fri Oct 17, 2014 12:33 pm
Hi Ahmet,
Great to return from holiday and see a new Octane update ready. I haven't been using Octane for long but its integration into Cinema is great and gives a nice workflow already.
Have been testing the latest 2.11.1 and noticed an issue. When render passes is enabled the render really doesn't seem to like being stopped mid-way in the picture viewer. This has caused the programme to become unresponsive (with spinning wheel) and I eventually have to restart it. I did let the render complete also but it doesn't seem to output and save. The time on the picture viewer keeps going and so it seems to still be thinking. Again I eventually have to restart the programme. I've tried this both with a complicated and simple scene and same problem. If, however, I switch off the render passes option the render can be stopped mid-way without issue.
I know the render passes aren't all showing correctly in the picture viewer at the moment and you're working on that. I hope there's the flexibility to be able to stop a render once it's reached enough quality and then still be able to manually save the image and all the render passes/object IDs etc to be used still. That would give some nice flexibility when wanting to give a job as long as possible before stopping to meet a deadline.
Great to return from holiday and see a new Octane update ready. I haven't been using Octane for long but its integration into Cinema is great and gives a nice workflow already.
Have been testing the latest 2.11.1 and noticed an issue. When render passes is enabled the render really doesn't seem to like being stopped mid-way in the picture viewer. This has caused the programme to become unresponsive (with spinning wheel) and I eventually have to restart it. I did let the render complete also but it doesn't seem to output and save. The time on the picture viewer keeps going and so it seems to still be thinking. Again I eventually have to restart the programme. I've tried this both with a complicated and simple scene and same problem. If, however, I switch off the render passes option the render can be stopped mid-way without issue.
I know the render passes aren't all showing correctly in the picture viewer at the moment and you're working on that. I hope there's the flexibility to be able to stop a render once it's reached enough quality and then still be able to manually save the image and all the render passes/object IDs etc to be used still. That would give some nice flexibility when wanting to give a job as long as possible before stopping to meet a deadline.