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Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 3:23 pm
by Olitech
gabrielefx wrote:Hi Karba,

I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?

regards
Yay! Me too!

+1

best,
O

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 6:49 pm
by suvakas
Olitech wrote:
gabrielefx wrote:Hi Karba,

I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?

regards
Yay! Me too!

+1

best,
O
Correct me if i'm wrong, but isn't it what Stereo rendering is for?

Suv

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 7:09 pm
by Olitech
suvakas wrote:
Olitech wrote:
gabrielefx wrote:Hi Karba,

I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?

regards
Yay! Me too!

+1

best,
O
Correct me if i'm wrong, but isn't it what Stereo rendering is for?

Suv
And so it is! It's already in there.

Left side/right side, side by side, and anaglyphic.

Ok, I'm not sure what Gabrielfx is referring to then....

best,
O

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 9:09 pm
by Goldorak
Rendering for OR is already possible with stereo. I think GabrielFX was looking for a live preview of the scene that you can explore with the Rift. We've tested this with DK1 in a test build of the Standalone, and may release it in a future 2.x update once we have updated it with DK2 support.

A team in our LA office is working on a number of projects related to real time VR that will leverage Octane. Some of this will be shown at Siggraph.

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 11:56 pm
by Karba
RobSteady wrote:
Karba wrote:Do you have any particular complains? Something doesn't work or lack of important features?
This: http://render.otoy.com/forum/viewtopic.php?f=27&t=40668

Hue & saturation node (!)

Real camera units ( focal length...)

Highlight compression (vray: reinhard color mapping, maxwell: burn value)

Texture map power is at 0.9 by default. Why not 1?

Proxy system / xref support

More Procedural maps

MultiTexture support. http://www.cg-source.com/multitexture.php

( MightyTiles or Vizpark Walls & Tiles support )

What about this?
"Out-of-core rendering – Scenes that don’t fit into graphics memory will be supported through out
of core rendering, storing currently unused source data in host memory while swapping it into
graphics memory when required."


... more on the list from GabrieleFX

.
Hue & saturation node:
We will try to and hue and saturation to color correct node.

Real camera units:
it works in meters at the moment.

Highlight compression:
octane has a bunch of camera response, just choose one.

Texture map power is at 0.9 by default:
we will fix that

Proxy system / xref support:
I am thinking about proxy file. xref should work already.

More Procedural maps:
Like regular 3dsmax noise?

Out-of-core rendering:
That would work deadly slow.

MultiTexture support:
what exactly do you need? just random texture per object? use random color texture to mix textures.

Re: OctaneRender® for 3ds max® v2.04

Posted: Wed Jul 30, 2014 9:08 am
by MistAjuliax
Hi karba,

I think he wanted to talk about Multitexture plugin : http://www.cg-source.com/multitexture.php

How about opensubdiv ?
Did you begin to implement it as modifier ?? there is a studio that have implemented opensubdiv in 3ds max viewport, but they are limited due to the viewport rendering API of 3ds max. May be you will succeed to impelement it with great performance !! If you want to see the result of their opensubdiv modifier see this : http://www.3dvf.com/actualite-10290-ope ... s-max.html

Re: OctaneRender® for 3ds max® v2.04

Posted: Wed Jul 30, 2014 11:30 am
by RobSteady
Karba, thanks for the comments but I think you forgot this one:
http://render.otoy.com/forum/viewtopic.php?f=27&t=40668

More Procedural maps:
Like regular 3dsmax noise?
Yes!

Out-of-core rendering:
That would work deadly slow.
This was promised as an upcoming feature of Octane 2.x
http://render.otoy.com/forum/viewtopic.php?f=7&t=39208

MultiTexture support:
what exactly do you need? just random texture per object? use random color texture to mix textures.
It's a plugin. Please check: http://www.cg-source.com/vidtut_multite ... exture.mp4

Re: OctaneRender® for 3ds max® v2.04

Posted: Wed Jul 30, 2014 12:22 pm
by criko3d
Karba did u get my file? isent it to you via wetransfer.

Re: OctaneRender® for 3ds max® v2.04

Posted: Thu Jul 31, 2014 4:16 am
by twinsk8
Hi Karba i have a big problem , i tried to render very high resolution for example 35000&25000 px in x,y ... Render failed!! I can take render maximum 8000 px , how can i take 20000px or 35000 px image render:(((

Thanx for all helping

I7 3930k,16gb ram , 2* gtx780sli

Re: OctaneRender® for 3ds max® v2.04

Posted: Thu Jul 31, 2014 5:39 am
by nildoe
twinsk8

By your system specs you should not have the cards on SLI... and that resolution u are trying to render is VERY BIG to fit in VRAM..even though octane does not have a limit..i think its a hardware issue.

Nildo