I have refreshed the installer at the top of this thread with:
2.21.1.41
- Compiled with Octane 2.21.1
- Disabled Focal Length and Sensor Width pins (since the plugin auto-calculates these from the Poser camera)
- Added "RAM Usage Limit" in the Configuration to limit the to RAM used by Out of Core Textures. Set this as per the Octane Standalone guidelines (ie. < your total RAM). Suggested starting value is 4GB.
- Fixed issue where Out of Core Textures could not be disabled
- Fixed camera field of view calculations for Dolly cameras - so the Viewport should now better match the Poser preview window
- Octane 2.21.1 fixes issue with incorrect UV's when using subd
2.21.0.40
- Added Light Passes (you can now assign a Light Pass to each Emitter, and then view each light pass as a Render Pass). See
http://render.otoy.com/manuals/Poser/?page_id=369 for details.
- Added Out-of-Core Textures - where texturemaps can now be stored in CPU/Motherboard RAM if graphic card VRAM is full. Enabling this sets the RAM limit to your total RAM amount. Mouseover the Viewport status panel to see out-of-core statistics
- Fixed issue where HDR Light Studio light picking was still happening when Render Region was enabled
- Added Materials tab menu options to Copy Material To Clipboard and Paste Material From Clipboard - to allow copy/paste of materials between the plugin and other Octane plugins or Octane Standalone
2.20.0.39
- Implemented Render Layers from Octane 2.20 (assign the Layer Id on the Mesh item, and then select the Layer Id to render in the Render Layer section of the Settings tree).
- Fixed issue when input from the LocalDb was not working for materials downloaded from the LiveDb
- Added Tooltips to the Octane pins for all nodes in the Setup and Materials trees
- Fixed Octane Log error resulting from converting Poser materials with negative displacement. In this case, the Poser material will convert to an Octane material with a displacement amount of 0.00001
The following 2.21.1.42 release fixes are also included (eventhough 2.21.1.42 is not available yet)
- Added "Cube Map" project type to the Spherical Camera
- Fixed issue where the Reload Texturemaps function was not working
- Fixed issue where ticking Refresh Scene Each Frame was causing animated textures to not render correctly
Paul