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Re: OctaneRender® for 3ds max® v2.02
Posted: Fri Jul 04, 2014 10:40 pm
by Karba
vfxman83 wrote:What do you mean parallel ? two card installed on the main board
1.gtx
empty
2.gtx
i installed llike this.
I mean, do you use any other software which can use gpu memory?
Re: OctaneRender® for 3ds max® v2.02
Posted: Fri Jul 04, 2014 10:49 pm
by criko3d
Do you read Karba? Not everyone can send you scenes for you to review due to NDA, i have several licenses of other softwares And there is not this terrible process, everytime. My bug report is just make it work properly or threat it as it is (beta) as Suvakas said theres companies trusting on this i invested already to work with octane in my Company And i feel really upset about that right now.
Re: OctaneRender® for 3ds max® v2.02
Posted: Fri Jul 04, 2014 10:55 pm
by Karba
criko3d wrote:Do you read Karba? Not everyone can send you scenes for you to review due to NDA, i have several licenses of other softwares And there is not this terrible process, everytime. My bug report is just make it work properly or threat it as it is (beta) as Suvakas said theres companies trusting on this i invested already to work with octane in my Company And i feel really upset about that right now.
Work what? hair? displacement? what exactly?
Re: OctaneRender® for 3ds max® v2.02
Posted: Fri Jul 04, 2014 11:10 pm
by Karba
suvakas wrote:
In the mean time could you see if you can add hair support in geometry mode like iRay does it?
Suv
It doesn't make nay sense. 3dsmax api doesn't allow me to use users materials as all other normal geometry objects. Instead I have to use this custom colors and construct octane materials from them.
Lets wait and see what Autodesk can provide me with.
Re: OctaneRender® for 3ds max® v2.02
Posted: Fri Jul 04, 2014 11:22 pm
by criko3d
1.- random shaking movements on camera.
2.-displacement unstable in ground, crashes.
3.- motion Blur issues with car wheels.
4.-displacement límited to bitmaps, imposible to make layered displacement for ground terrains.
5.- strange patterns in terrain which no displacement only bump map in large scale scenes, only way to get ríd if it is with motion Blur , then flickering due to motion Blur inconsistencies (one Frame with motion blur, the other no)
6.- weird patterns When using rounded corners.
Gpu drivers last version, two titan gtx
And above all this.... Lack of user manuals, i cant send scenes due to NDA, will send screenshots on monday is 01:15 over here.
Re: OctaneRender® for 3ds max® v2.02
Posted: Fri Jul 04, 2014 11:32 pm
by suvakas
Karba wrote:suvakas wrote:
In the mean time could you see if you can add hair support in geometry mode like iRay does it?
Suv
It doesn't make nay sense. 3dsmax api doesn't allow me to use users materials as all other normal geometry objects. Instead I have to use this custom colors and construct octane materials from them.
Lets wait and see what Autodesk can provide me with.
Gotcha. Ok, let's see what they answer.
But what do you think.. how this works with Octane 1.5?
http://render.otoy.com/forum/viewtopic.php?f=21&t=40967
Could there be some special function Scanline calls before rendering in order to prepare the hair mesh?
Like similar to RenderBegin() or smth like that? I've written a renderer code some time ago and i remember you had to go trough every node in the scene and prepare each one for the rendering. So there is something scanline, iRay and Corona are calling and Octane doesn't.
Suv
Re: OctaneRender® for 3ds max® v2.02
Posted: Sat Jul 05, 2014 12:54 am
by Karba
criko3d wrote:1.- random shaking movements on camera.
2.-displacement unstable in ground, crashes.
3.- motion Blur issues with car wheels.
4.-displacement límited to bitmaps, imposible to make layered displacement for ground terrains.
5.- strange patterns in terrain which no displacement only bump map in large scale scenes, only way to get ríd if it is with motion Blur , then flickering due to motion Blur inconsistencies (one Frame with motion blur, the other no)
6.- weird patterns When using rounded corners.
Gpu drivers last version, two titan gtx
And above all this.... Lack of user manuals, i cant send scenes due to NDA, will send screenshots on monday is 01:15 over here.
Finally...!
1) do you use free camera? if so, it is fixed in 2.02.
2) we are working on displacement
3) please more details. do you use vertex motion blur or object one? object objection blur is more suitable. Just increase motion steps
4) There is nothing we can do. displacement is very hard to implement on gpu. most gpu renders can't render displacement at all.
5) please show some renders
6) please ask here
http://render.otoy.com/forum/viewforum.php?f=9 in general discussion, I am not responsible for rounded edges.
Re: OctaneRender® for 3ds max® v2.02
Posted: Sat Jul 05, 2014 4:19 am
by HHbomb
Hello Karba,
is there any progress to a replacement of Corona Proxies in Octane workflow, I mean Octane own system ?
Re: OctaneRender® for 3ds max® v2.02
Posted: Sat Jul 05, 2014 5:45 am
by Savdep
Karba wrote:Savdep wrote:Hi Karba. Can I ask you, what about my case?
I have checked your scene.
Are you sure you didn't change displacement amount or shift before next opening?
I tried to open octane viewport several times. Result was always the same.
Sorry for the late reply.
Yes, I'm sure, you can check it on my screenshots. This is the main problem, that I can't return back to my first result, I tried to set all settings what are available. I mean I used all numbers and combinations thereof to set amount and shift, but I didn't come to good result, which I had once with the same map and model.
May be you can check this function on another model from Zbrush and compare detailed(it is very important, because this problem would be visible just on detailed model, preferably without smoothing) high poly model and lowpoly with disp.map exported from zbrush. Is that possible?
If it will be good, then probably the problem is on my side.
Thank you.
Re: OctaneRender® for 3ds max® v2.02
Posted: Sat Jul 05, 2014 7:01 am
by mykola1985
Karba wrote:criko3d wrote:Karba, am just making an open complain as a customer and am tired of working with a software i paid for rendering not for bug hunting, so hold your horses... I have the right to complain if i buy something that doesnt work properly as it was offered. Please feel free to delete this post i dont care anyway, am done with this. (Btw i just failed on client delivery for the freaking bugs) Thanks!
I am asking you again
Do you have any particular wishes or bug reports?
What are you complaining to?
Doesn't something work what you really need for your job?
Tip and root colos. Octane material support.