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Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 10, 2014 11:22 am
by Angelos
bicket wrote:
render setup / common / every Nth Frame should be 1 not 4
you're so smart))
of course everything was set up correctly
https://dl.dropboxusercontent.com/u/100 ... .18.09.png
Re: OctaneRender® for 3ds max® v1.50a
Posted: Fri Apr 11, 2014 7:05 am
by mbetke
You render 1-50 but only every 4th frame as far as I read your settings. Set it to one and render again.
Re: OctaneRender® for 3ds max® v1.50a
Posted: Fri Apr 11, 2014 7:41 pm
by rfox
I don't know if there any new tricks on this version,but the sun light won't get through the glass surface therefore no shading area behind the glass, I tried both materials (glossy mat with opaque 0.1 & specular mat with fake shadow checked). no luck

Re: OctaneRender® for 3ds max® v1.50a
Posted: Fri Apr 11, 2014 9:10 pm
by Karba
rfox wrote:I don't know if there any new tricks on this version,but the sun light won't get through the glass surface therefore no shading area behind the glass, I tried both materials (glossy mat with opaque 0.1 & specular mat with fake shadow checked). no luck

Please show your render.
Re: OctaneRender® for 3ds max® v1.50a
Posted: Sat Apr 12, 2014 11:21 am
by mykola1985
Hi Karba,
just wanted to ask a question.
Can I solve this without blurring the image? I mean better AntiAliasing
url immagine
Re: OctaneRender® for 3ds max® v1.50a
Posted: Sat Apr 12, 2014 12:27 pm
by Proupin
This is common with overblown exposure, those pixels (and more importantly, the subpixels) have higher values than (1,1,1). Vray for instance has an option to clamp the output, that along sub-pixel mapping, will anti-alias correctly, but you lose all information beyond (1,1,1), which really sucks. You can only try to either limit overexposing, or try bloom so those areas bleed out.
Re: OctaneRender® for 3ds max® v1.50a
Posted: Sat Apr 12, 2014 12:42 pm
by mykola1985
thanx for the reply!

Re: OctaneRender® for 3ds max® v1.50a
Posted: Sun Apr 13, 2014 11:05 am
by vfxman83
Hi Kabra;
How can fix this problem?
Thank you.

Re: OctaneRender® for 3ds max® v1.50a
Posted: Mon Apr 14, 2014 5:31 am
by rfox
Please show your render.
Hi Karba,
I re-installed the program again, and appeared work fine. Thank you
Pflow Problem
Posted: Mon Apr 14, 2014 10:32 am
by rogerteddy
Hi,
I had a scene, where I used Pflow Particles. It was working in maxtane 1.2 but now preview window doesn´t work anymore. It takes hours to open and then it remains at sanple 1 forever, even closing the window is not possible, max crashes. When I delete the Pflow Particles everything works good.
best regards
rog