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Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 08, 2014 12:00 pm
by MaTtY631990
OctaneRender is going to blow the industry away and beyond

Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 08, 2014 7:52 pm
by relox
I have a question how does displacement will work on a cube object, does it will have keep continuity or it will have come out edges??? this is just an example----
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 08, 2014 9:00 pm
by Karba
relox wrote:it will have come out edges??? this is just an example----
It will. There is no way to avoid it. you can play with displacement shift to keep seams as close as possible to each other
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 08, 2014 10:13 pm
by remKa
Hi Karba,
will it be possible to use Water Level with the displacement ?
Like this :
http://www.peterguthrie.net/blog/2010/0 ... nded-metal
Thank you !
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Wed Apr 09, 2014 2:16 am
by Seekerfinder
Karba wrote:relox wrote:it will have come out edges??? this is just an example----
Noooooooooooooooooooooooooo!!!!
Karba wrote:It will. There is no way to avoid it....
Not true. You just have not found a way yet.
What will happen if rounded edges are applied to a displacement surface joint like this?
Seeker
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Wed Apr 09, 2014 6:53 am
by mbetke
Can't you just chamfer this edge and unwrap it properly to avoid this kind of edge?
Games use it this way since a long time. If you just add a cubic unwrap the seam will appear. with proper UV-Mapping it shouldn't.
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Wed Apr 09, 2014 12:21 pm
by gordonrobb
Will there be a way to set the midpoint for displacements. So that you can have negative and positive displacements?
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Wed Apr 09, 2014 2:18 pm
by ROUBAL
Will there be a way to set the midpoint for displacements. So that you can have negative and positive displacements ?
+1 : Very important to avoid changing the average volume of models (Bump on characters clothes for example) !
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Thu Apr 10, 2014 9:23 pm
by relox
Thanks karba, if you have some example with the width a wall facing to the camera it will help alot, if its not i will wait a bit to someone makes an expample, yes i can chamfered the walls but i have it tested with other software Corona with a wall chamfered occurs the same cut edges it will display but not like if the wall was a square object,they look less.
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 15, 2014 8:25 am
by gonzohot
Waa !
I just discovered this topic and i'm pretty impressed.
The truck animation is just awesome.
What scatterer did you use for vegetation?
Was the truck anim achieved with craft director, madcar,ant simulator ???
Can't wait to have all this stuffs, especialy also the hair (I just post my first Octane rendering in the galery; Hair was achieved with geometry and i'm not pretty satisfacted of the result...). link below:
http://render.otoy.com/forum/viewtopic.php?f=5&t=39332
Anyway keep doing the good job and please give us a 2.0 RC version as soon as possible !!!
Best regards.