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Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Wed Feb 12, 2014 4:15 pm
by t_3
AlfaseeD wrote:Looks like I have some problem with the
-Browse recent
The window don't appear.
:)
i assume you have folders listed in the sub menu, so... is "browse disk" working for the same folder? can you test it with some pretty basic folder like i.e. c:\test?

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Wed Feb 12, 2014 8:36 pm
by DrHemulen
Tried out templating. It works as advertised (it's fantastic) but it's a little wonky.

First time I tried it, nothing happened when I dragged the template material over the current material. After restarting DAZ, it worked perfectly the first time. Second time I applied the material DAZ crashed with "DAZStudio.exe caused ACCESS_VIOLATION at 0033:00000000004B4C43". Report attached.

But MAN that's a good tool, it's going to save sooo much time!

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Wed Feb 12, 2014 8:44 pm
by t_3
DrHemulen wrote:Tried out templating. It works as advertised (it's fantastic) but it's a little wonky.

First time I tried it, nothing happened when I dragged the template material over the current material. After restarting DAZ, it worked perfectly the first time. Second time I applied the material DAZ crashed with "DAZStudio.exe caused ACCESS_VIOLATION at 0033:00000000004B4C43". Report attached.

But MAN that's a good tool, it's going to save sooo much time!
yes, unfortunately; had some testing myself yesterday (usually there is far too little time to do so), and also found out about this - under certain circumstances; did you have the viewport open/octane rendering when applying the template? it seems to be save as long octane is not rendering, at least i had this impression...

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Wed Feb 12, 2014 9:08 pm
by DrHemulen
Nope this was without the render window open, both times.

Geografting is totally broken in the new update for me, it doesn't hide the old polys anymore, not even in the viewport (Genesis2F/Genesis2Fgenitals). That worked in the 1.2 befor the update. Works fine in the DAZ public beta i have installed in parallel.

Loading files generated with older versions of the plugin still works for some reson, but "clean" DAZ files from the beta doesn't.

(Not trying to be mister negative here, I really love the direction you are taking) :)

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Wed Feb 12, 2014 11:16 pm
by t_3
DrHemulen wrote:Nope this was without the render window open, both times.

Geografting is totally broken in the new update for me, it doesn't hide the old polys anymore, not even in the viewport (Genesis2F/Genesis2Fgenitals). That worked in the 1.2 befor the update. Works fine in the DAZ public beta i have installed in parallel.

Loading files generated with older versions of the plugin still works for some reson, but "clean" DAZ files from the beta doesn't.

(Not trying to be mister negative here, I really love the direction you are taking) :)
with "even in the viewport" you mean the daz viewport? that would be pretty strange, as of course the plugin only reads information from daz elements and doesn't alter them (apart a few places like aspect ratio settings)...

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Thu Feb 13, 2014 12:22 am
by t_3
Jazbee wrote:Can't really find a way to reproduce the bug 100%, but the first few times it worked like this:
1. Create a cube primitive
2. Change its material to Mix (mat1:glossy, mat2:mix) while attempting to change mat2 to mix, DS crashes

Hope this helps
this seems to work, um, crash rather reliably...

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Thu Feb 13, 2014 12:30 am
by SimonJM
DrHemulen wrote:Nope this was without the render window open, both times.

Geografting is totally broken in the new update for me, it doesn't hide the old polys anymore, not even in the viewport (Genesis2F/Genesis2Fgenitals). That worked in the 1.2 befor the update. Works fine in the DAZ public beta i have installed in parallel.

Loading files generated with older versions of the plugin still works for some reson, but "clean" DAZ files from the beta doesn't.

(Not trying to be mister negative here, I really love the direction you are taking) :)
Agreed something a little strange with geograft on G2F - I found a work round by right-clicking on the base figure and selecting 'Create all 28 as new materials >, Auto materials'.

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Thu Feb 13, 2014 12:35 am
by SimonJM
The Opacity setting of -1 seems to be a common thread if a non-standard shader is used (an additional example would be the 'G2F Bot Armor' items).

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Thu Feb 13, 2014 12:38 am
by t_3
SimonJM wrote:The Opacity setting of -1 seems to be a common thread if a non-standard shader is used (an additional example would be the 'G2F Bot Armor' items).
mh. i have added an exception for that cases; should be gone with the next update...

Re: OcDS 1.2.120.341x - BUG REPORTS

Posted: Thu Feb 13, 2014 12:41 am
by SimonJM
And, just for fun .. a small typo, you have 'Qick Edit' as a tab title instead of 'Quick Edit' in the Materials tab, just above the NGE button. This is, of course, destroying all my artistic aesthetic ... :lol: :roll: :shock: :twisted: