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Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Fri Jan 24, 2014 11:56 am
by aoktar
LudovicRouy wrote:I will try with previous version but with this release i can't get HDRI background.

Did i make something wrong ?
keep environment option is off

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Fri Jan 24, 2014 4:07 pm
by LudovicRouy
Thanks, I've seen that option a little after my first post that why i've edited it (i've done many tries before post and forget to reactivate it).

As you can see even with this option it doesn't render the background, I've try to desactivate the openGl option for c4d workspace(ctrl+maj at c4d startup) but nothing better.

And i've tried to launch c4d on my two different GPU (onboard G41 and GTX 460) but results are always the same.

So I post the test here if it could help, and i'm gonna trie the stable version 1.01 to see if there is a difference.

Regards,
Ludovic.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Fri Jan 24, 2014 4:21 pm
by LudovicRouy
No error on 1.01, HDRI is visible so I'm gonna wait a stable version of new SDk...

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Tue Jan 28, 2014 9:53 pm
by eyeonestudio
When Nodegraph Open... can't click or drag nodegraph window.
So... Click desktop & return c4d. now can click & drag nodegraph window.

(c4doctane 1.1 + R15 + Windows 8.1)


..... :D
Can you submit camera-mapping sample scene?

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Wed Jan 29, 2014 3:52 pm
by jmarx
I ran into a very strange issue last night. It seems that in 1.10 certain objects would refuse to render. It was almost as if they had Object ID tags with Camera visibility off, but none of them had tags at all.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Wed Jan 29, 2014 4:09 pm
by aoktar
eyeonestudio wrote:When Nodegraph Open... can't click or drag nodegraph window.
So... Click desktop & return c4d. now can click & drag nodegraph window.

(c4doctane 1.1 + R15 + Windows 8.1)


..... :D
Can you submit camera-mapping sample scene?
yes, need a fix for that.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Wed Jan 29, 2014 4:11 pm
by aoktar
jmarx wrote:I ran into a very strange issue last night. It seems that in 1.10 certain objects would refuse to render. It was almost as if they had Object ID tags with Camera visibility off, but none of them had tags at all.
geo. updates was turned on? is it reproductable?

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Wed Jan 29, 2014 4:32 pm
by jmarx
Yes, this seems to be reproducible problem in R15 1.10. I just tried it again to make sure, and same result. I can open the same scene in R14 1.07b and everything renders fine. Geo updates are on.

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Wed Jan 29, 2014 4:34 pm
by aoktar
jmarx wrote:Yes, this seems to be reproducible problem in R15 1.10. I just tried it again to make sure, and same result. I can open the same scene in R14 1.07b and everything renders fine. Geo updates are on.
can you give me a scene has problems? I'm working on updates

Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****

Posted: Wed Jan 29, 2014 5:06 pm
by jmarx
I've narrowed it down to having something to do with Cinema's display tags affecting unrelated geometry. I will do some further tests to see what's happening.